using UnityEngine;
/// Lets you instantiate a node graph in the scene. This allows you to reference in-scene objects.
public class SceneGraph : MonoBehaviour {
public NodeGraph graph;
}
/// Derive from this class to create a SceneGraph with a specific graph type.
///
///
/// public class MySceneGraph : SceneGraph {
///
/// }
///
///
public class SceneGraph : SceneGraph where T : NodeGraph {
public new T graph { get { return base.graph as T; } set { base.graph = value; } }
}