using System; using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEngine; namespace XNodeEditor { public partial class NodeEditorWindow { public enum NodeActivity { Idle, HoldNode, DragNode, HoldGrid, DragGrid } public static NodeActivity currentActivity = NodeActivity.Idle; public static bool isPanning { get; private set; } public static Vector2[] dragOffset; private bool IsDraggingPort { get { return draggedOutput != null; } } private bool IsHoveringPort { get { return hoveredPort != null; } } private bool IsHoveringNode { get { return hoveredNode != null; } } private bool IsHoveringReroute { get { return hoveredReroute.port != null; } } private XNode.Node hoveredNode = null; [NonSerialized] private XNode.NodePort hoveredPort = null; [NonSerialized] private XNode.NodePort draggedOutput = null; [NonSerialized] private XNode.NodePort draggedOutputTarget = null; [NonSerialized] private List draggedOutputReroutes = new List(); private RerouteReference hoveredReroute = new RerouteReference(); private List selectedReroutes = new List(); private Rect nodeRects; private Vector2 dragBoxStart; private UnityEngine.Object[] preBoxSelection; private RerouteReference[] preBoxSelectionReroute; private Rect selectionBox; private struct RerouteReference { public XNode.NodePort port; public int connectionIndex; public int pointIndex; public RerouteReference(XNode.NodePort port, int connectionIndex, int pointIndex) { this.port = port; this.connectionIndex = connectionIndex; this.pointIndex = pointIndex; } public void InsertPoint(Vector2 pos) { port.GetReroutePoints(connectionIndex).Insert(pointIndex, pos); } public void SetPoint(Vector2 pos) { port.GetReroutePoints(connectionIndex) [pointIndex] = pos; } public void RemovePoint() { port.GetReroutePoints(connectionIndex).RemoveAt(pointIndex); } public Vector2 GetPoint() { return port.GetReroutePoints(connectionIndex) [pointIndex]; } } public void Controls() { wantsMouseMove = true; Event e = Event.current; switch (e.type) { case EventType.MouseMove: break; case EventType.ScrollWheel: if (e.delta.y > 0) zoom += 0.1f * zoom; else zoom -= 0.1f * zoom; break; case EventType.MouseDrag: if (e.button == 0) { if (IsDraggingPort) { if (IsHoveringPort && hoveredPort.IsInput) { if (!draggedOutput.IsConnectedTo(hoveredPort)) { draggedOutputTarget = hoveredPort; } } else { draggedOutputTarget = null; } Repaint(); } else if (currentActivity == NodeActivity.HoldNode) { RecalculateDragOffsets(e); currentActivity = NodeActivity.DragNode; Repaint(); } if (currentActivity == NodeActivity.DragNode) { // Holding ctrl inverts grid snap bool gridSnap = NodeEditorPreferences.GetSettings().gridSnap; if (e.control) gridSnap = !gridSnap; Vector2 mousePos = WindowToGridPosition(e.mousePosition); // Move selected nodes with offset for (int i = 0; i < Selection.objects.Length; i++) { if (Selection.objects[i] is XNode.Node) { XNode.Node node = Selection.objects[i] as XNode.Node; node.position = mousePos + dragOffset[i]; if (gridSnap) { node.position.x = (Mathf.Round((node.position.x + 8) / 16) * 16) - 8; node.position.y = (Mathf.Round((node.position.y + 8) / 16) * 16) - 8; } } } // Move selected reroutes with offset for (int i = 0; i < selectedReroutes.Count; i++) { Vector2 pos = mousePos + dragOffset[Selection.objects.Length + i]; pos.x -= 8; pos.y -= 8; if (gridSnap) { pos.x = (Mathf.Round((pos.x + 8) / 16) * 16); pos.y = (Mathf.Round((pos.y + 8) / 16) * 16); } selectedReroutes[i].SetPoint(pos); } Repaint(); } else if (currentActivity == NodeActivity.HoldGrid) { currentActivity = NodeActivity.DragGrid; preBoxSelection = Selection.objects; preBoxSelectionReroute = selectedReroutes.ToArray(); dragBoxStart = WindowToGridPosition(e.mousePosition); Repaint(); } else if (currentActivity == NodeActivity.DragGrid) { Vector2 boxStartPos = GridToWindowPosition(dragBoxStart); Vector2 boxSize = e.mousePosition - boxStartPos; if (boxSize.x < 0) { boxStartPos.x += boxSize.x; boxSize.x = Mathf.Abs(boxSize.x); } if (boxSize.y < 0) { boxStartPos.y += boxSize.y; boxSize.y = Mathf.Abs(boxSize.y); } selectionBox = new Rect(boxStartPos, boxSize); Repaint(); } } else if (e.button == 1 || e.button == 2) { Vector2 tempOffset = panOffset; tempOffset += e.delta * zoom; // Round value to increase crispyness of UI text tempOffset.x = Mathf.Round(tempOffset.x); tempOffset.y = Mathf.Round(tempOffset.y); panOffset = tempOffset; isPanning = true; } break; case EventType.MouseDown: Repaint(); if (e.button == 0) { draggedOutputReroutes.Clear(); if (IsHoveringPort) { if (hoveredPort.IsOutput) { draggedOutput = hoveredPort; } else { hoveredPort.VerifyConnections(); if (hoveredPort.IsConnected) { XNode.Node node = hoveredPort.node; XNode.NodePort output = hoveredPort.Connection; int outputConnectionIndex = output.GetConnectionIndex(hoveredPort); draggedOutputReroutes = output.GetReroutePoints(outputConnectionIndex); hoveredPort.Disconnect(output); draggedOutput = output; draggedOutputTarget = hoveredPort; if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node); } } } else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) { // If mousedown on node header, select or deselect if (!Selection.Contains(hoveredNode)) { SelectNode(hoveredNode, e.control || e.shift); if (!e.control && !e.shift) selectedReroutes.Clear(); } else if (e.control || e.shift) DeselectNode(hoveredNode); e.Use(); currentActivity = NodeActivity.HoldNode; } else if (IsHoveringReroute) { // If reroute isn't selected if (!selectedReroutes.Contains(hoveredReroute)) { // Add it if (e.control || e.shift) selectedReroutes.Add(hoveredReroute); // Select it else { selectedReroutes = new List() { hoveredReroute }; Selection.activeObject = null; } } // Deselect else if (e.control || e.shift) selectedReroutes.Remove(hoveredReroute); e.Use(); currentActivity = NodeActivity.HoldNode; } // If mousedown on grid background, deselect all else if (!IsHoveringNode) { currentActivity = NodeActivity.HoldGrid; if (!e.control && !e.shift) { selectedReroutes.Clear(); Selection.activeObject = null; } } } break; case EventType.MouseUp: if (e.button == 0) { //Port drag release if (IsDraggingPort) { //If connection is valid, save it if (draggedOutputTarget != null) { XNode.Node node = draggedOutputTarget.node; if (graph.nodes.Count != 0) draggedOutput.Connect(draggedOutputTarget); // ConnectionIndex can be -1 if the connection is removed instantly after creation int connectionIndex = draggedOutput.GetConnectionIndex(draggedOutputTarget); if (connectionIndex != -1) { draggedOutput.GetReroutePoints(connectionIndex).AddRange(draggedOutputReroutes); if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node); EditorUtility.SetDirty(graph); } } //Release dragged connection draggedOutput = null; draggedOutputTarget = null; EditorUtility.SetDirty(graph); if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets(); } else if (currentActivity == NodeActivity.DragNode) { if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets(); } else if (!IsHoveringNode) { // If click outside node, release field focus if (!isPanning) { EditorGUI.FocusTextInControl(null); } if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets(); } // If click node header, select it. if (currentActivity == NodeActivity.HoldNode && !(e.control || e.shift)) { selectedReroutes.Clear(); SelectNode(hoveredNode, false); } // If click reroute, select it. if (IsHoveringReroute && !(e.control || e.shift)) { selectedReroutes = new List() { hoveredReroute }; Selection.activeObject = null; } Repaint(); currentActivity = NodeActivity.Idle; } else if (e.button == 1) { if (!isPanning) { if (IsDraggingPort) { draggedOutputReroutes.Add(WindowToGridPosition(e.mousePosition)); } else if (currentActivity == NodeActivity.DragNode && Selection.activeObject == null && selectedReroutes.Count == 1) { selectedReroutes[0].InsertPoint(selectedReroutes[0].GetPoint()); selectedReroutes[0] = new RerouteReference(selectedReroutes[0].port, selectedReroutes[0].connectionIndex, selectedReroutes[0].pointIndex + 1); } else if (IsHoveringReroute) { ShowRerouteContextMenu(hoveredReroute); } else if (IsHoveringPort) { ShowPortContextMenu(hoveredPort); } else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) { if (!Selection.Contains(hoveredNode)) SelectNode(hoveredNode, false); ShowNodeContextMenu(); } else if (!IsHoveringNode) { ShowGraphContextMenu(); } } isPanning = false; } break; case EventType.KeyDown: if (EditorGUIUtility.editingTextField) break; else if (e.keyCode == KeyCode.F) Home(); if (SystemInfo.operatingSystemFamily == OperatingSystemFamily.MacOSX) { if (e.keyCode == KeyCode.Return) RenameSelectedNode(); } else { if (e.keyCode == KeyCode.F2) RenameSelectedNode(); } break; case EventType.ValidateCommand: if (e.commandName == "SoftDelete") RemoveSelectedNodes(); else if (e.commandName == "Duplicate") DublicateSelectedNodes(); Repaint(); break; case EventType.Ignore: // If release mouse outside window if (e.rawType == EventType.MouseUp && currentActivity == NodeActivity.DragGrid) { Repaint(); currentActivity = NodeActivity.Idle; } break; } } private void RecalculateDragOffsets(Event current) { dragOffset = new Vector2[Selection.objects.Length + selectedReroutes.Count]; // Selected nodes for (int i = 0; i < Selection.objects.Length; i++) { if (Selection.objects[i] is XNode.Node) { XNode.Node node = Selection.objects[i] as XNode.Node; dragOffset[i] = node.position - WindowToGridPosition(current.mousePosition); } } // Selected reroutes for (int i = 0; i < selectedReroutes.Count; i++) { dragOffset[Selection.objects.Length + i] = selectedReroutes[i].GetPoint() - WindowToGridPosition(current.mousePosition); } } /// Puts all nodes in focus. If no nodes are present, resets view to public void Home() { zoom = 2; panOffset = Vector2.zero; } public void CreateNode(Type type, Vector2 position) { XNode.Node node = graph.AddNode(type); node.position = position; node.name = UnityEditor.ObjectNames.NicifyVariableName(type.Name); AssetDatabase.AddObjectToAsset(node, graph); if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets(); Repaint(); } /// Remove nodes in the graph in Selection.objects public void RemoveSelectedNodes() { // We need to delete reroutes starting at the highest point index to avoid shifting indices selectedReroutes = selectedReroutes.OrderByDescending(x => x.pointIndex).ToList(); for (int i = 0; i < selectedReroutes.Count; i++) { selectedReroutes[i].RemovePoint(); } selectedReroutes.Clear(); foreach (UnityEngine.Object item in Selection.objects) { if (item is XNode.Node) { XNode.Node node = item as XNode.Node; graphEditor.RemoveNode(node); } } } /// Initiate a rename on the currently selected node public void RenameSelectedNode() { if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) { XNode.Node node = Selection.activeObject as XNode.Node; NodeEditor.GetEditor(node).InitiateRename(); } } /// Draw this node on top of other nodes by placing it last in the graph.nodes list public void MoveNodeToTop(XNode.Node node) { int index; while ((index = graph.nodes.IndexOf(node)) != graph.nodes.Count - 1) { graph.nodes[index] = graph.nodes[index + 1]; graph.nodes[index + 1] = node; } } /// Dublicate selected nodes and select the dublicates public void DublicateSelectedNodes() { UnityEngine.Object[] newNodes = new UnityEngine.Object[Selection.objects.Length]; Dictionary substitutes = new Dictionary(); for (int i = 0; i < Selection.objects.Length; i++) { if (Selection.objects[i] is XNode.Node) { XNode.Node srcNode = Selection.objects[i] as XNode.Node; if (srcNode.graph != graph) continue; // ignore nodes selected in another graph XNode.Node newNode = graphEditor.CopyNode(srcNode); substitutes.Add(srcNode, newNode); newNode.position = srcNode.position + new Vector2(30, 30); newNodes[i] = newNode; } } // Walk through the selected nodes again, recreate connections, using the new nodes for (int i = 0; i < Selection.objects.Length; i++) { if (Selection.objects[i] is XNode.Node) { XNode.Node srcNode = Selection.objects[i] as XNode.Node; if (srcNode.graph != graph) continue; // ignore nodes selected in another graph foreach (XNode.NodePort port in srcNode.Ports) { for (int c = 0; c < port.ConnectionCount; c++) { XNode.NodePort inputPort = port.direction == XNode.NodePort.IO.Input ? port : port.GetConnection(c); XNode.NodePort outputPort = port.direction == XNode.NodePort.IO.Output ? port : port.GetConnection(c); if (substitutes.ContainsKey(inputPort.node) && substitutes.ContainsKey(outputPort.node)) { XNode.Node newNodeIn = substitutes[inputPort.node]; XNode.Node newNodeOut = substitutes[outputPort.node]; newNodeIn.UpdateStaticPorts(); newNodeOut.UpdateStaticPorts(); inputPort = newNodeIn.GetInputPort(inputPort.fieldName); outputPort = newNodeOut.GetOutputPort(outputPort.fieldName); } if (!inputPort.IsConnectedTo(outputPort)) inputPort.Connect(outputPort); } } } } Selection.objects = newNodes; } /// Draw a connection as we are dragging it public void DrawDraggedConnection() { if (IsDraggingPort) { Color col = NodeEditorPreferences.GetTypeColor(draggedOutput.ValueType); if (!_portConnectionPoints.ContainsKey(draggedOutput)) return; col.a = 0.6f; Vector2 from = _portConnectionPoints[draggedOutput].center; Vector2 to = Vector2.zero; for (int i = 0; i < draggedOutputReroutes.Count; i++) { to = draggedOutputReroutes[i]; DrawConnection(from, to, col); from = to; } to = draggedOutputTarget != null ? portConnectionPoints[draggedOutputTarget].center : WindowToGridPosition(Event.current.mousePosition); DrawConnection(from, to, col); Color bgcol = Color.black; Color frcol = col; bgcol.a = 0.6f; frcol.a = 0.6f; // Loop through reroute points again and draw the points for (int i = 0; i < draggedOutputReroutes.Count; i++) { // Draw reroute point at position Rect rect = new Rect(draggedOutputReroutes[i], new Vector2(16, 16)); rect.position = new Vector2(rect.position.x - 8, rect.position.y - 8); rect = GridToWindowRect(rect); NodeEditorGUILayout.DrawPortHandle(rect, bgcol, frcol); } } } bool IsHoveringTitle(XNode.Node node) { Vector2 mousePos = Event.current.mousePosition; //Get node position Vector2 nodePos = GridToWindowPosition(node.position); float width = 200; if (nodeSizes.ContainsKey(node)) width = nodeSizes[node].x; Rect windowRect = new Rect(nodePos, new Vector2(width / zoom, 30 / zoom)); return windowRect.Contains(mousePos); } } }