using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using System; /// Base class for all nodes [Serializable] public abstract class Node : ScriptableObject { /// Name of the node [NonSerialized] public NodeGraph graph; [SerializeField] public Rect rect = new Rect(0,0,200,200); /// Input s. It is recommended not to modify these at hand. Instead, see [SerializeField] public List inputs = new List(); /// Output s. It is recommended not to modify these at hand. Instead, see [SerializeField] public List outputs = new List(); public int InputCount { get { return inputs.Count; } } public int OutputCount { get { return outputs.Count; } } protected void OnEnable() { GetPorts(); Init(); } /// Checks all connections for invalid references, and removes them. public void VerifyConnections() { for (int i = 0; i < InputCount; i++) { inputs[i].VerifyConnections(); } for (int i = 0; i < OutputCount; i++) { outputs[i].VerifyConnections(); } } /// Returns input or output port which matches fieldName public NodePort GetPortByFieldName(string fieldName) { NodePort port = GetOutputByFieldName(fieldName); if (port != null) return port; else return GetInputByFieldName(fieldName); } /// Returns output port which matches fieldName. Returns null if none found. public NodePort GetOutputByFieldName(string fieldName) { for (int i = 0; i < OutputCount; i++) { if (outputs[i].fieldName == fieldName) return outputs[i]; } return null; } /// Returns input port which matches. Returns null if none found. public NodePort GetInputByFieldName(string fieldName) { for (int i = 0; i < InputCount; i++) { if (inputs[i].fieldName == fieldName) return inputs[i]; } return null; } public virtual object GetValue(NodePort port) { Debug.LogWarning("No GetValue(NodePort port) override defined for " + GetType()); return null; } /// Initialize node. Called on creation. protected virtual void Init() { name = GetType().Name; } /// Called whenever a connection is being made between two s /// Output Input public virtual void OnCreateConnection(NodePort from, NodePort to) { } public int GetInputId(NodePort input) { for (int i = 0; i < inputs.Count; i++) { if (input == inputs[i]) return i; } return -1; } public int GetOutputId(NodePort output) { for (int i = 0; i < outputs.Count; i++) { if (output == outputs[i]) return i; } return -1; } public void ClearConnections() { for (int i = 0; i < inputs.Count; i++) { inputs[i].ClearConnections(); } for (int i = 0; i < outputs.Count; i++) { outputs[i].ClearConnections(); } } public override int GetHashCode() { return JsonUtility.ToJson(this).GetHashCode(); } [AttributeUsage(AttributeTargets.Field, AllowMultiple = true)] public class InputAttribute : Attribute { public InputAttribute() { } } [AttributeUsage(AttributeTargets.Field, AllowMultiple = true)] public class OutputAttribute : Attribute { public OutputAttribute() { } } private void GetPorts() { NodeDataCache.UpdatePorts(this, inputs, outputs); } }