using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEditor;
using UnityEngine;
namespace XNodeEditor {
/// xNode-specific version of
public static class NodeEditorGUILayout {
/// Make a field for a serialized property. Automatically displays relevant node port.
public static void PropertyField(SerializedProperty property, bool includeChildren = true, params GUILayoutOption[] options) {
PropertyField(property, (GUIContent) null, includeChildren, options);
}
/// Make a field for a serialized property. Automatically displays relevant node port.
public static void PropertyField(SerializedProperty property, GUIContent label, bool includeChildren = true, params GUILayoutOption[] options) {
if (property == null) throw new NullReferenceException();
XNode.Node node = property.serializedObject.targetObject as XNode.Node;
XNode.NodePort port = node.GetPort(property.name);
PropertyField(property, label, port, includeChildren);
}
/// Make a field for a serialized property. Manual node port override.
public static void PropertyField(SerializedProperty property, XNode.NodePort port, bool includeChildren = true, params GUILayoutOption[] options) {
PropertyField(property, null, port, includeChildren, options);
}
/// Make a field for a serialized property. Manual node port override.
public static void PropertyField(SerializedProperty property, GUIContent label, XNode.NodePort port, bool includeChildren = true, params GUILayoutOption[] options) {
if (property == null) throw new NullReferenceException();
// If property is not a port, display a regular property field
if (port == null) EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
else {
Rect rect = new Rect();
// If property is an input, display a regular property field and put a port handle on the left side
if (port.direction == XNode.NodePort.IO.Input) {
// Get data from [Input] attribute
XNode.Node.ShowBackingValue showBacking = XNode.Node.ShowBackingValue.Unconnected;
XNode.Node.InputAttribute inputAttribute;
if (NodeEditorUtilities.GetAttrib(port.node.GetType(), property.name, out inputAttribute)) showBacking = inputAttribute.backingValue;
switch (showBacking) {
case XNode.Node.ShowBackingValue.Unconnected:
// Display a label if port is connected
if (port.IsConnected) EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName));
// Display an editable property field if port is not connected
else EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
break;
case XNode.Node.ShowBackingValue.Never:
// Display a label
EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName));
break;
case XNode.Node.ShowBackingValue.Always:
// Display an editable property field
EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
break;
}
rect = GUILayoutUtility.GetLastRect();
rect.position = rect.position - new Vector2(16, 0);
// If property is an output, display a text label and put a port handle on the right side
} else if (port.direction == XNode.NodePort.IO.Output) {
// Get data from [Output] attribute
XNode.Node.ShowBackingValue showBacking = XNode.Node.ShowBackingValue.Unconnected;
XNode.Node.OutputAttribute outputAttribute;
if (NodeEditorUtilities.GetAttrib(port.node.GetType(), property.name, out outputAttribute)) showBacking = outputAttribute.backingValue;
switch (showBacking) {
case XNode.Node.ShowBackingValue.Unconnected:
// Display a label if port is connected
if (port.IsConnected) EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName), NodeEditorResources.OutputPort, GUILayout.MinWidth(30));
// Display an editable property field if port is not connected
else EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
break;
case XNode.Node.ShowBackingValue.Never:
// Display a label
EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName), NodeEditorResources.OutputPort, GUILayout.MinWidth(30));
break;
case XNode.Node.ShowBackingValue.Always:
// Display an editable property field
EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
break;
}
rect = GUILayoutUtility.GetLastRect();
rect.position = rect.position + new Vector2(rect.width, 0);
}
rect.size = new Vector2(16, 16);
Color backgroundColor = new Color32(90, 97, 105, 255);
if (NodeEditorWindow.nodeTint.ContainsKey(port.node.GetType())) backgroundColor *= NodeEditorWindow.nodeTint[port.node.GetType()];
Color col = NodeEditorWindow.current.graphEditor.GetTypeColor(port.ValueType);
DrawPortHandle(rect, backgroundColor, col);
// Register the handle position
Vector2 portPos = rect.center;
if (NodeEditor.portPositions.ContainsKey(port)) NodeEditor.portPositions[port] = portPos;
else NodeEditor.portPositions.Add(port, portPos);
}
}
/// Make a simple port field.
public static void PortField(XNode.NodePort port, params GUILayoutOption[] options) {
PortField(null, port, options);
}
/// Make a simple port field.
public static void PortField(GUIContent label, XNode.NodePort port, params GUILayoutOption[] options) {
if (port == null) return;
Rect rect = new Rect();
// If property is an input, display a regular property field and put a port handle on the left side
if (port.direction == XNode.NodePort.IO.Input) {
// Display a label
EditorGUILayout.LabelField(label != null ? label : new GUIContent(ObjectNames.NicifyVariableName(port.fieldName)), options);
rect = GUILayoutUtility.GetLastRect();
rect.position = rect.position - new Vector2(16, 0);
// If property is an output, display a text label and put a port handle on the right side
} else if (port.direction == XNode.NodePort.IO.Output) {
// Display a label
EditorGUILayout.LabelField(label != null ? label : new GUIContent(ObjectNames.NicifyVariableName(port.fieldName)), NodeEditorResources.OutputPort, GUILayout.MinWidth(30));
rect = GUILayoutUtility.GetLastRect();
rect.position = rect.position + new Vector2(rect.width, 0);
}
rect.size = new Vector2(16, 16);
Color backgroundColor = new Color32(90, 97, 105, 255);
if (NodeEditorWindow.nodeTint.ContainsKey(port.node.GetType())) backgroundColor *= NodeEditorWindow.nodeTint[port.node.GetType()];
Color col = NodeEditorWindow.current.graphEditor.GetTypeColor(port.ValueType);
DrawPortHandle(rect, backgroundColor, col);
// Register the handle position
Vector2 portPos = rect.center;
if (NodeEditor.portPositions.ContainsKey(port)) NodeEditor.portPositions[port] = portPos;
else NodeEditor.portPositions.Add(port, portPos);
}
public static void DrawPortHandle(Rect rect, Color backgroundColor, Color typeColor) {
Color col = GUI.color;
GUI.color = backgroundColor;
GUI.DrawTexture(rect, NodeEditorResources.dotOuter);
GUI.color = typeColor;
GUI.DrawTexture(rect, NodeEditorResources.dot);
GUI.color = col;
}
/// Draw an editable list of instance ports. Port names are named as "[fieldName] [index]"
/// Supply a list for editable values
/// Value type of added instance ports
/// The serializedObject of the node
/// Connection type of added instance ports
public static void InstancePortList(string fieldName, Type type, SerializedObject serializedObject, XNode.Node.ConnectionType connectionType = XNode.Node.ConnectionType.Multiple) {
XNode.Node node = serializedObject.targetObject as XNode.Node;
SerializedProperty arrayData = serializedObject.FindProperty(fieldName);
bool hasArrayData = arrayData != null && arrayData.isArray;
int arraySize = hasArrayData ? arrayData.arraySize : 0;
List instancePorts = node.InstancePorts.Where(x => x.fieldName.StartsWith(fieldName)).OrderBy(x => x.fieldName).ToList();
for (int i = 0; i < instancePorts.Count(); i++) {
GUILayout.BeginHorizontal();
if (GUILayout.Button("-", GUILayout.Width(30))) {
// Clear the removed ports connections
instancePorts[i].ClearConnections();
// Move following connections one step up to replace the missing connection
for (int k = i + 1; k < instancePorts.Count(); k++) {
for (int j = 0; j < instancePorts[k].ConnectionCount; j++) {
XNode.NodePort other = instancePorts[k].GetConnection(j);
instancePorts[k].Disconnect(other);
instancePorts[k - 1].Connect(other);
}
}
// Remove the last instance port, to avoid messing up the indexing
node.RemoveInstancePort(instancePorts[instancePorts.Count() - 1].fieldName);
serializedObject.Update();
EditorUtility.SetDirty(node);
if (hasArrayData) {
arrayData.DeleteArrayElementAtIndex(i);
arraySize--;
}
i--;
} else {
if (hasArrayData) {
if (i < arraySize) {
SerializedProperty itemData = arrayData.GetArrayElementAtIndex(i);
if (itemData != null) EditorGUILayout.PropertyField(itemData, new GUIContent(ObjectNames.NicifyVariableName(fieldName) + " " + i));
else EditorGUILayout.LabelField("[Missing array data]");
} else EditorGUILayout.LabelField("[Out of bounds]");
} else {
EditorGUILayout.LabelField(instancePorts[i].fieldName);
}
NodeEditorGUILayout.PortField(new GUIContent(), node.GetPort(instancePorts[i].fieldName), GUILayout.Width(-4));
}
GUILayout.EndHorizontal();
}
GUILayout.BeginHorizontal();
EditorGUILayout.Space();
if (GUILayout.Button("+", GUILayout.Width(30))) {
string newName = fieldName + " 0";
int i = 0;
while (node.HasPort(newName)) newName = fieldName + " " + (++i);
instancePorts.Add(node.AddInstanceOutput(type, connectionType, newName));
serializedObject.Update();
EditorUtility.SetDirty(node);
if (hasArrayData) arrayData.InsertArrayElementAtIndex(arraySize);
}
GUILayout.EndHorizontal();
}
}
}