using UnityEngine; [System.Serializable] public class BaseNode : Node { public bool concat; [TextArea] public string SomeString; [Header("New stuff")] public Color col; public AnimationCurve anim; public Vector3 vec; protected override void Init() { inputs = new NodePort[2]; inputs[0] = CreateNodeInput("IntInput", typeof(int)); inputs[1] = CreateNodeInput("StringInput", typeof(string)); outputs = new NodePort[1]; outputs[0] = CreateNodeOutput("StringOutput", typeof(string)); } }