using System.Collections; using System.Collections.Generic; using UnityEngine; using XNode; public class #SCRIPTNAME# : Node { // Reset is called on creation private void Reset() { #NOTRIM# } // OnEnable is called on load private void OnEnable() { #NOTRIM# } // Return the correct value of an output port when requested public override object GetValue(NodePort port) { return null; // Replace this } }