using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace XNodeEditor {
public static class NodeEditorPreferences {
public static Texture2D gridTexture { get { VerifyLoaded(); return _gridTexture; } }
private static Texture2D _gridTexture;
public static Texture2D crossTexture { get { VerifyLoaded(); return _crossTexture; } }
private static Texture2D _crossTexture;
/// Have we loaded the prefs yet
private static bool prefsLoaded = false;
private static Dictionary typeColors;
private static Dictionary generatedTypeColors;
public static bool gridSnap { get { VerifyLoaded(); return _gridSnap; } }
private static bool _gridSnap = true;
public static Color gridLineColor { get { VerifyLoaded(); return _gridLineColor; } }
private static Color _gridLineColor;
public static Color gridBgColor { get { VerifyLoaded(); return _gridBgColor; } }
private static Color _gridBgColor;
[PreferenceItem("Node Editor")]
private static void PreferencesGUI() {
VerifyLoaded();
GridSettingsGUI();
TypeColorsGUI();
if (GUILayout.Button(new GUIContent("Set Default", "Reset all values to default"), GUILayout.Width(120))) {
ResetPrefs();
}
}
private static void GridSettingsGUI() {
//Label
EditorGUILayout.LabelField("Grid", EditorStyles.boldLabel);
_gridSnap = EditorGUILayout.Toggle("Snap", _gridSnap);
//EditorGUIUtility.labelWidth = 30;
_gridLineColor = EditorGUILayout.ColorField("Color", _gridLineColor);
_gridBgColor = EditorGUILayout.ColorField(" ", _gridBgColor);
if (GUI.changed) {
SavePrefs();
_gridTexture = NodeEditorResources.GenerateGridTexture(_gridLineColor, _gridBgColor);
_crossTexture = NodeEditorResources.GenerateCrossTexture(_gridLineColor);
NodeEditorWindow.RepaintAll();
}
EditorGUILayout.Space();
}
private static void TypeColorsGUI() {
//Label
EditorGUILayout.LabelField("Type colors", EditorStyles.boldLabel);
//Get saved type keys
string[] typeKeys = new string[typeColors.Count];
typeColors.Keys.CopyTo(typeKeys, 0);
//Display saved type colors
foreach (var key in typeKeys) {
EditorGUILayout.BeginHorizontal();
if (!EditorGUILayout.Toggle(new GUIContent(key, key), true)) {
typeColors.Remove(key);
SavePrefs();
EditorGUILayout.EndHorizontal();
continue;
}
Color col = typeColors[key];
col = EditorGUILayout.ColorField(col);
typeColors[key] = col;
EditorGUILayout.EndHorizontal();
}
if (GUI.changed) {
SavePrefs();
NodeEditorWindow.RepaintAll();
}
//Get generated type keys
string[] generatedTypeKeys = new string[generatedTypeColors.Count];
generatedTypeColors.Keys.CopyTo(generatedTypeKeys, 0);
//Display generated type colors
foreach (var key in generatedTypeKeys) {
EditorGUILayout.BeginHorizontal();
if (EditorGUILayout.Toggle(new GUIContent(key, key), false)) {
typeColors.Add(key, generatedTypeColors[key]);
generatedTypeColors.Remove(key);
SavePrefs();
EditorGUILayout.EndHorizontal();
continue;
}
Color col = generatedTypeColors[key];
EditorGUI.BeginDisabledGroup(true);
col = EditorGUILayout.ColorField(col);
EditorGUI.EndDisabledGroup();
EditorGUILayout.EndHorizontal();
}
}
private static void LoadPrefs() {
//Load type colors
generatedTypeColors = new Dictionary();
if (!EditorPrefs.HasKey("unec_typecolors")) EditorPrefs.SetString("unec_typecolors", "");
string[] data = EditorPrefs.GetString("unec_typecolors").Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
typeColors = new Dictionary();
for (int i = 0; i < data.Length; i += 2) {
Color col;
if (ColorUtility.TryParseHtmlString("#" + data[i + 1], out col)) {
typeColors.Add(data[i], col);
}
}
//Load grid colors
if (!EditorPrefs.HasKey("unec_gridcolor0")) EditorPrefs.SetString("unec_gridcolor0", ColorUtility.ToHtmlStringRGB(new Color(0.45f, 0.45f, 0.45f)));
ColorUtility.TryParseHtmlString("#" + EditorPrefs.GetString("unec_gridcolor0"), out _gridLineColor);
if (!EditorPrefs.HasKey("unec_gridcolor1")) EditorPrefs.SetString("unec_gridcolor1", ColorUtility.ToHtmlStringRGB(new Color(0.18f, 0.18f, 0.18f)));
ColorUtility.TryParseHtmlString("#" + EditorPrefs.GetString("unec_gridcolor1"), out _gridBgColor);
//Load snap option
if (EditorPrefs.HasKey("unec_gridsnap")) _gridSnap = EditorPrefs.GetBool("unec_gridsnap");
_gridTexture = NodeEditorResources.GenerateGridTexture(_gridLineColor, _gridBgColor);
_crossTexture = NodeEditorResources.GenerateCrossTexture(_gridLineColor);
NodeEditorWindow.RepaintAll();
prefsLoaded = true;
}
/// Delete all prefs
public static void ResetPrefs() {
if (EditorPrefs.HasKey("unec_typecolors")) EditorPrefs.DeleteKey("unec_typecolors");
if (EditorPrefs.HasKey("unec_gridcolor0")) EditorPrefs.DeleteKey("unec_gridcolor0");
if (EditorPrefs.HasKey("unec_gridcolor1")) EditorPrefs.DeleteKey("unec_gridcolor1");
LoadPrefs();
}
private static void SavePrefs() {
string s = "";
foreach (var item in typeColors) {
s += item.Key + "," + ColorUtility.ToHtmlStringRGB(item.Value) + ",";
}
EditorPrefs.SetString("unec_typecolors", s);
EditorPrefs.SetString("unec_gridcolor0", ColorUtility.ToHtmlStringRGB(_gridLineColor));
EditorPrefs.SetString("unec_gridcolor1", ColorUtility.ToHtmlStringRGB(_gridBgColor));
EditorPrefs.SetBool("unec_gridsnap", _gridSnap);
}
private static void VerifyLoaded() {
if (!prefsLoaded) LoadPrefs();
}
/// Return color based on type
public static Color GetTypeColor(System.Type type) {
VerifyLoaded();
if (type == null) return Color.gray;
string typeName = type.PrettyName();
if (typeColors.ContainsKey(typeName)) return typeColors[typeName];
if (generatedTypeColors.ContainsKey(typeName)) return generatedTypeColors[typeName];
UnityEngine.Random.InitState(typeName.GetHashCode());
generatedTypeColors.Add(typeName, new Color(UnityEngine.Random.value, UnityEngine.Random.value, UnityEngine.Random.value));
return generatedTypeColors[typeName];
}
}
}