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xNode/Example/Nodes/Editor/DisplayValueEditor.cs
2017-11-05 23:55:44 +01:00

15 lines
464 B
C#

using UnityEditor;
using XNodeEditor;
namespace BasicNodes {
[CustomNodeEditor(typeof(DisplayValue))]
public class DisplayValueEditor : NodeEditor {
public override void OnBodyGUI() {
base.OnBodyGUI();
NodeEditorGUILayout.PortField(target.GetInputPort("input"));
object obj = target.GetValue(null);
if (obj != null) EditorGUILayout.LabelField(target.GetValue(null).ToString());
}
}
}