mirror of
https://github.com/Siccity/xNode.git
synced 2025-12-20 09:16:01 +08:00
78 lines
3.0 KiB
C#
78 lines
3.0 KiB
C#
using UnityEngine;
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using UnityEditor;
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using System;
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public static class NodeEditorResources {
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public static Texture2D gridTexture { get { return _gridTexture != null ? _gridTexture : _gridTexture = GenerateGridTexture(); } }
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private static Texture2D _gridTexture;
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public static Texture2D crossTexture { get { return _crossTexture != null ? _crossTexture : _crossTexture = GenerateCrossTexture(); } }
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private static Texture2D _crossTexture;
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public static Texture2D dot { get { return _dot != null ? _dot : _dot = Resources.Load<Texture2D>("dot"); } }
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private static Texture2D _dot;
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public static Texture2D dotOuter { get { return _dotOuter != null ? _dotOuter : _dotOuter = Resources.Load<Texture2D>("dot_outer"); } }
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private static Texture2D _dotOuter;
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private static Color backgroundColor = new Color(0.18f, 0.18f, 0.18f);
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private static Color veinColor = new Color(0.25f, 0.25f, 0.25f);
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private static Color arteryColor = new Color(0.34f, 0.34f, 0.34f);
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private static Color crossColor = new Color(0.45f, 0.45f, 0.45f);
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public static Styles styles { get { return _styles != null ? _styles : _styles = new Styles(); } }
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public static Styles _styles = null;
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public class Styles {
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public GUIStyle inputStyle, outputStyle;
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public Styles() {
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GUIStyle baseStyle = new GUIStyle("Label");
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baseStyle.fixedHeight = 18;
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inputStyle = new GUIStyle(baseStyle);
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inputStyle.alignment = TextAnchor.UpperLeft;
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inputStyle.padding.left = 10;
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outputStyle = new GUIStyle(baseStyle);
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outputStyle.alignment = TextAnchor.UpperRight;
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outputStyle.padding.right = 10;
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}
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}
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public static Texture2D GenerateGridTexture() {
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Texture2D tex = new Texture2D(64,64);
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Color[] cols = new Color[64 * 64];
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for (int y = 0; y < 64; y++) {
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for (int x = 0; x < 64; x++) {
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Color col = backgroundColor;
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if (y % 16 == 0 || x % 16 == 0) col = veinColor;
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if (y == 63 || x == 63) col = arteryColor;
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cols[(y * 64) + x] = col;
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}
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}
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tex.SetPixels(cols);
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tex.wrapMode = TextureWrapMode.Repeat;
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tex.filterMode = FilterMode.Bilinear;
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tex.name = "Grid";
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tex.Apply();
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return tex;
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}
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public static Texture2D GenerateCrossTexture() {
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Texture2D tex = new Texture2D(64, 64);
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Color[] cols = new Color[64 * 64];
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for (int y = 0; y < 64; y++) {
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for (int x = 0; x < 64; x++) {
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Color col = crossColor;
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if (y != 31 && x != 31) col.a = 0;
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cols[(y * 64) + x] = col;
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}
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}
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tex.SetPixels(cols);
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tex.wrapMode = TextureWrapMode.Clamp;
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tex.filterMode = FilterMode.Bilinear;
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tex.name = "Grid";
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tex.Apply();
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return tex;
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}
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}
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