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xNode/Example/Nodes/Editor/DisplayValueEditor.cs
2017-10-29 21:35:01 +01:00

16 lines
545 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace BasicNodes {
[CustomNodeEditor(typeof(DisplayValue), "BasicNodes/DisplayValue")]
public class DisplayValueEditor : NodeEditor {
protected override void OnBodyGUI(out Dictionary<NodePort, Vector2> portPositions) {
base.OnBodyGUI(out portPositions);
object obj = target.GetValue(null);
if (obj != null) EditorGUILayout.LabelField(target.GetValue(null).ToString());
}
}
}