mirror of
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60 lines
2.9 KiB
C#
60 lines
2.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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namespace XNodeEditor {
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/// <summary> Base class to derive custom Node Graph editors from. Use this to override how graphs are drawn in the editor. </summary>
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[CustomNodeGraphEditor(typeof(XNode.NodeGraph))]
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public class NodeGraphEditor : XNodeEditor.Internal.NodeEditorBase<NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph> {
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/// <summary> Custom node editors defined with [CustomNodeGraphEditor] </summary>
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[NonSerialized] private static Dictionary<Type, NodeGraphEditor> editors;
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protected bool isRenaming;
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public virtual Texture2D GetGridTexture() {
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return NodeEditorPreferences.GetSettings().gridTexture;
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}
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public virtual Texture2D GetSecondaryGridTexture() {
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return NodeEditorPreferences.GetSettings().crossTexture;
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}
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/// <summary> Return default settings for this graph type. This is the settings the user will load if no previous settings have been saved. </summary>
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public virtual NodeEditorPreferences.Settings GetDefaultPreferences() {
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return new NodeEditorPreferences.Settings();
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}
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/// <summary> Returns context menu path. Returns null if node is not available. </summary>
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public virtual string GetNodePath(Type type) {
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//Check if type has the CreateNodeMenuAttribute
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XNode.Node.CreateNodeMenuAttribute attrib;
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if (NodeEditorUtilities.GetAttrib(type, out attrib)) // Return custom path
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return attrib.menuName;
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else // Return generated path
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return ObjectNames.NicifyVariableName(type.ToString().Replace('.', '/'));
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}
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public virtual Color GetTypeColor(Type type) {
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return NodeEditorPreferences.GetTypeColor(type);
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}
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[AttributeUsage(AttributeTargets.Class)]
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public class CustomNodeGraphEditorAttribute : Attribute,
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XNodeEditor.Internal.NodeEditorBase<NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph>.INodeEditorAttrib {
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private Type inspectedType;
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public string editorPrefsKey;
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/// <summary> Tells a NodeGraphEditor which Graph type it is an editor for </summary>
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/// <param name="inspectedType">Type that this editor can edit</param>
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/// <param name="uniquePreferencesID">Define unique key for unique layout settings instance</param>
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public CustomNodeGraphEditorAttribute(Type inspectedType, string editorPrefsKey = "xNode.Settings") {
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this.inspectedType = inspectedType;
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this.editorPrefsKey = editorPrefsKey;
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}
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public Type GetInspectedType() {
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return inspectedType;
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}
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}
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}
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} |