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mirror of https://github.com/Siccity/xNode.git synced 2025-12-20 09:16:01 +08:00
xNode/Scripts/Editor/NodeEditorAction.cs

97 lines
4.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System;
using UNEC;
public static class NodeEditorAction {
public static bool dragging;
public static Vector2 dragOffset;
public static void Controls(NodeEditorWindow window) {
Event e = Event.current;
switch (e.type) {
case EventType.ScrollWheel:
if (e.delta.y > 0) window.zoom += 0.1f * window.zoom;
else window.zoom -= 0.1f * window.zoom;
break;
case EventType.MouseDrag:
if (e.button == 0) {
if (window.HasSelectedNode) {
//If we are currently dragging a connection, check if we are hovering any matching port to connect to
if (window.IsDraggingConnection) {
if (window.IsHoveringPort && window.IsHoveringNode && window.hoveredPort.IsInput) {
window.draggedConnection.outputNodeId = window.graph.GetNodeId(window.hoveredNode);
window.draggedConnection.inputPortId = window.hoveredNode.GetInputPortId(window.hoveredPort);
} else {
window.draggedConnection.outputNodeId = -1;
window.draggedConnection.inputPortId = -1;
}
}
//If we just started dragging from a port, grab connection
else if (window.IsHoveringPort) {
if (window.hoveredPort.direction == NodePort.IO.Output) {
dragging = true;
int inputNodeId = window.graph.GetNodeId(window.selectedNode);
int outputPortId = window.selectedNode.GetOutputPortId(window.hoveredPort);
window.draggedConnection = new NodeConnection(inputNodeId, outputPortId, -1, -1);
}
else {
Debug.Log("input");
/*int outputNodeId = window.graph.GetNodeId(window.activeNode);
int outputPortId = window.activeNode.GetInputPortId(window.hoveredPort);
window.tempConnection = new NodeConnection(-1,-1,outputNodeId,outputPortId);*/
}
}
else {
window.selectedNode.position.position = window.WindowToGridPosition(e.mousePosition) + dragOffset;
window.Repaint();
}
}
}
else if (e.button == 1) {
window.panOffset += e.delta * window.zoom;
dragging = true;
}
break;
case EventType.KeyDown:
if (e.keyCode == KeyCode.F) Focus(window);
break;
case EventType.MouseDown:
dragging = false;
window.Repaint();
window.SelectNode(window.hoveredNode);
if (window.hoveredNode != null) {
dragOffset = window.hoveredNode.position.position - window.WindowToGridPosition(e.mousePosition);
}
window.Repaint();
break;
case EventType.MouseUp:
window.draggedConnection.enabled = false;
if (dragging) return;
if (e.button == 1) {
NodeEditorGUI.RightClickContextMenu(window);
}
break;
case EventType.repaint:
break;
}
}
/// <summary> Puts all nodes in focus. If no nodes are present, resets view to </summary>
public static void Focus(this NodeEditorWindow window) {
window.zoom = 2;
window.panOffset = Vector2.zero;
}
public static void CreateNode(this NodeEditorWindow window, Type type, Vector2 position) {
Node node = window.graph.AddNode(type);
node.position.position = position;
}
}