mirror of
https://github.com/Siccity/xNode.git
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57 lines
1.5 KiB
C#
57 lines
1.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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/// <summary> Base class for all node graphs </summary>
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public abstract class NodeGraph : ScriptableObject {
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/// <summary> All nodes in the graph. <para/>
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/// See: <see cref="AddNode{T}"/> </summary>
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[NonSerialized] public List<Node> nodes = new List<Node>();
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/// <summary> Serialized nodes. </summary>
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[SerializeField] public string[] s_nodes;
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public T AddNode<T>() where T : Node {
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T node = default(T);
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return AddNode(node) as T;
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}
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public Node AddNode(Type type) {
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Node node = (Node)Activator.CreateInstance(type);
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return AddNode(node);
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}
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public Node AddNode(string type) {
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Debug.Log(type);
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Node node = (Node)Activator.CreateInstance(null,type).Unwrap();
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return AddNode(node);
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}
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public Node AddNode(Node node) {
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if (node == null) {
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Debug.LogError("Node could node be instanced");
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return null;
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}
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nodes.Add(node);
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node.graph = this;
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return node;
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}
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/// <summary> Safely remove a node and all its connections </summary>
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/// <param name="node"></param>
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public void RemoveNode(Node node) {
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node.ClearConnections();
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nodes.Remove(node);
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}
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public void Clear() {
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nodes.Clear();
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}
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private class NodeTyper {
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public string nodeType = "Node";
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}
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}
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