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xNode/Examples/Nodes/BaseNode.cs
2017-09-19 00:15:17 +02:00

16 lines
459 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BaseNode : Node {
protected override void Init() {
inputs = new NodePort[2];
inputs[0] = CreateNodeInput("IntInput", typeof(int));
inputs[1] = CreateNodeInput("StringInput", typeof(string));
outputs = new NodePort[1];
outputs[0] = CreateNodeOutput("StringOutput", typeof(string));
}
}