mirror of
https://github.com/Siccity/xNode.git
synced 2025-12-20 01:06:01 +08:00
88 lines
3.6 KiB
C#
88 lines
3.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using System;
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using UNEC;
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public static class NodeEditorAction {
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public static bool dragging;
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public static Vector2 dragOffset;
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public static void Controls(NodeEditorWindow window) {
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Event e = Event.current;
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switch (e.type) {
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case EventType.ScrollWheel:
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if (e.delta.y > 0) window.zoom += 0.1f * window.zoom;
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else window.zoom -= 0.1f * window.zoom;
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break;
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case EventType.MouseDrag:
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if (e.button == 0) {
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if (window.activeNode != null) {
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if (window.hoveredPort != null || window.tempConnection != null) {
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if (window.tempConnection == null) {
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if (window.hoveredPort.direction == NodePort.IO.Output) {
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dragging = true;
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int inputNodeId = window.graph.GetNodeId(window.activeNode);
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int outputPortId = window.activeNode.GetOutputPortId(window.hoveredPort);
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window.tempConnection = new NodeConnection(inputNodeId, outputPortId, -1,-1);
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}
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else {
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Debug.Log("input");
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/*int outputNodeId = window.graph.GetNodeId(window.activeNode);
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int outputPortId = window.activeNode.GetInputPortId(window.hoveredPort);
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window.tempConnection = new NodeConnection(-1,-1,outputNodeId,outputPortId);*/
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}
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}
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}
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else {
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window.activeNode.position.position = window.WindowToGridPosition(e.mousePosition) + dragOffset;
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window.Repaint();
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}
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}
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}
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else if (e.button == 1) {
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window.panOffset += e.delta * window.zoom;
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dragging = true;
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}
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break;
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case EventType.KeyDown:
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if (e.keyCode == KeyCode.F) Focus(window);
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break;
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case EventType.MouseDown:
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dragging = false;
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window.Repaint();
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window.SelectNode(window.hoveredNode);
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if (window.hoveredNode != null) {
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dragOffset = window.hoveredNode.position.position - window.WindowToGridPosition(e.mousePosition);
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}
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window.Repaint();
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break;
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case EventType.MouseUp:
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window.tempConnection = null;
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if (dragging) return;
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if (e.button == 1) {
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NodeEditorGUI.RightClickContextMenu(window);
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}
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break;
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case EventType.repaint:
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break;
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}
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}
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/// <summary> Puts all nodes in focus. If no nodes are present, resets view to </summary>
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public static void Focus(this NodeEditorWindow window) {
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window.zoom = 2;
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window.panOffset = Vector2.zero;
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}
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public static void CreateNode(this NodeEditorWindow window, Type type, Vector2 position) {
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Node node = window.graph.AddNode(type);
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node.position.position = position;
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}
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}
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