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mirror of https://github.com/Siccity/xNode.git synced 2025-12-20 01:06:01 +08:00
xNode/Scripts/Editor/NodeEditorGUI.cs
2017-09-19 00:15:17 +02:00

119 lines
5.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System;
namespace UNEC {
/// <summary> Contains GUI methods </summary>
public static class NodeEditorGUI {
public static void DrawConnection(Vector2 from, Vector2 to, Color col) {
Handles.DrawBezier(from, to, from, to, col, new Texture2D(2, 2), 2);
}
public static void BeginZoomed(Rect rect, float zoom) {
GUI.EndClip();
GUIUtility.ScaleAroundPivot(Vector2.one / zoom, rect.size * 0.5f);
Vector4 padding = new Vector4(0, 22, 0, 0);
padding *= zoom;
GUI.BeginClip(new Rect(
-((rect.width * zoom) - rect.width) * 0.5f,
-(((rect.height * zoom) - rect.height) * 0.5f) + (22 * zoom),
rect.width * zoom,
rect.height * zoom));
}
public static void EndZoomed(Rect rect, float zoom) {
GUIUtility.ScaleAroundPivot(Vector2.one * zoom, rect.size * 0.5f);
Vector3 offset = new Vector3(
(((rect.width * zoom) - rect.width) * 0.5f),
(((rect.height * zoom) - rect.height) * 0.5f) + (-22 * zoom)+22,
0);
GUI.matrix = Matrix4x4.TRS(offset, Quaternion.identity, Vector3.one);
}
public static void DrawGrid(Rect rect, float zoom, Vector2 panOffset) {
rect.position = Vector2.zero;
Vector2 center = rect.size / 2f;
Texture2D gridTex = NodeEditorResources.gridTexture;
Texture2D crossTex = NodeEditorResources.crossTexture;
// Offset from origin in tile units
float xOffset = -(center.x * zoom + panOffset.x) / gridTex.width;
float yOffset = ((center.y - rect.size.y) * zoom + panOffset.y) / gridTex.height;
Vector2 tileOffset = new Vector2(xOffset, yOffset);
// Amount of tiles
float tileAmountX = Mathf.Round(rect.size.x * zoom) / gridTex.width;
float tileAmountY = Mathf.Round(rect.size.y * zoom) / gridTex.height;
Vector2 tileAmount = new Vector2(tileAmountX, tileAmountY);
// Draw tiled background
GUI.DrawTextureWithTexCoords(rect, gridTex, new Rect(tileOffset, tileAmount));
GUI.DrawTextureWithTexCoords(rect, crossTex, new Rect(tileOffset + new Vector2(0.5f,0.5f), tileAmount));
}
public static void DrawToolbar(NodeEditorWindow window) {
EditorGUILayout.BeginHorizontal("Toolbar");
if (DropdownButton("File", 50)) FileContextMenu();
if (DropdownButton("Edit", 50)) EditContextMenu(window);
if (DropdownButton("View", 50)) { }
if (DropdownButton("Settings", 70)) { }
if (DropdownButton("Tools", 50)) { }
// Make the toolbar extend all throughout the window extension.
GUILayout.FlexibleSpace();
EditorGUILayout.EndHorizontal();
}
public static bool DropdownButton(string name, float width) {
return GUILayout.Button(name, EditorStyles.toolbarDropDown, GUILayout.Width(width));
}
public static void RightClickContextMenu(NodeEditorWindow window) {
GenericMenu contextMenu = new GenericMenu();
if (window.hoveredNode != null) {
Node node = window.hoveredNode;
contextMenu.AddItem(new GUIContent("Remove"), false, () => window.graph.RemoveNode(node));
}
else {
Vector2 pos = window.WindowToGridPosition(Event.current.mousePosition);
for (int i = 0; i < NodeEditorReflection.nodeTypes.Length; i++) {
Type type = NodeEditorReflection.nodeTypes[i];
contextMenu.AddItem(new GUIContent(NodeEditorReflection.nodeTypes[i].ToString()), false, () => {
window.CreateNode(type, pos);
});
}
}
contextMenu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
}
public static void FileContextMenu() {
GenericMenu contextMenu = new GenericMenu();
contextMenu.AddItem(new GUIContent("Create New"), false, null);
contextMenu.AddItem(new GUIContent("Load"), false, null);
contextMenu.AddSeparator("");
contextMenu.AddItem(new GUIContent("Save"), false, null);
contextMenu.AddItem(new GUIContent("Save As"), false, null);
contextMenu.DropDown(new Rect(5f, 17f, 0f, 0f));
}
public static void EditContextMenu(NodeEditorWindow window) {
GenericMenu contextMenu = new GenericMenu();
contextMenu.AddItem(new GUIContent("Clear"), false, () => window.graph.Clear());
contextMenu.DropDown(new Rect(5f, 17f, 0f, 0f));
}
}
}