mirror of
https://github.com/Siccity/xNode.git
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52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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using UNEC;
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/// <summary> Base class for all nodes </summary>
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public abstract class Node {
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public Rect position = new Rect(0,0,200,200);
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protected NodePort[] inputs = new NodePort[0];
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protected NodePort[] outputs = new NodePort[0];
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public int InputCount { get { return inputs.Length; } }
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public int OutputCount { get { return outputs.Length; } }
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protected Node() {
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Init();
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}
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abstract protected void Init();
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public int GetInputPortId(NodePort input) {
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for (int i = 0; i < inputs.Length; i++) {
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if (input == inputs[i]) return i;
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}
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return -1;
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}
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public int GetOutputPortId(NodePort output) {
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for (int i = 0; i < outputs.Length; i++) {
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if (output == outputs[i]) return i;
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}
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return -1;
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}
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public NodePort GetInput(int portId) {
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return inputs[portId];
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}
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public NodePort GetOutput(int portId) {
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return outputs[portId];
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}
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public NodePort CreateNodeInput(string name, Type type, bool enabled = true) {
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return new NodePort(name, type, this, enabled);
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}
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public NodePort CreateNodeOutput(string name, Type type, bool enabled = true) {
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return new NodePort(name, type, this, enabled);
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}
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}
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