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11 lines
282 B
C#
11 lines
282 B
C#
using System.Collections.Generic;
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using UnityEngine;
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[CustomNodeEditor(typeof(MathNode), "Math")]
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public class AddNodeEditor : NodeEditor {
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public override void OnNodeGUI(out Dictionary<NodePort, Vector2> portPositions) {
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base.OnNodeGUI(out portPositions);
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}
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}
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