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mirror of https://github.com/Siccity/xNode.git synced 2025-12-21 01:36:03 +08:00
2018-05-10 02:04:45 +02:00

18 lines
625 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XNode;
namespace XNode.Examples.RuntimeMathNodes {
public class Connection : MonoBehaviour {
private RectTransform rectTransform;
public void SetPosition(Vector2 start, Vector2 end) {
if (!rectTransform) rectTransform = (RectTransform) transform;
transform.position = (start + end) * 0.5f;
float r = Mathf.Atan2(start.y - end.y, start.x - end.x) * Mathf.Rad2Deg;
transform.rotation = Quaternion.Euler(0, 0, r);
rectTransform.sizeDelta = new Vector2(Vector2.Distance(start, end), rectTransform.sizeDelta.y);
}
}
}