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xNode/Scripts/Editor/Drawers/Odin/AsDynamicPortAttributes.cs
2019-09-25 21:10:57 -04:00

98 lines
2.5 KiB
C#

#if UNITY_EDITOR && ODIN_INSPECTOR
using Sirenix.OdinInspector.Editor;
using System;
using UnityEditor;
using UnityEngine;
using XNode;
using static XNode.Node;
namespace XNodeEditor.Odin
{
internal abstract class AsDynamicPortAtribute : System.Attribute
{
internal string fieldName { get; set; }
internal int index { get; set; }
internal Node Node { get; set; }
internal ConnectionType connectionType { get; set; }
internal ShowBackingValue backingValue { get; set; }
internal NodePort Port
{
get
{
return Node.GetPort( $"{fieldName} {index}" );
}
}
}
internal class AsDynamicPortNoDataAtribute : AsDynamicPortAtribute { }
internal class AsDynamicPortWithDataAtribute : AsDynamicPortAtribute { }
internal struct AsDynamicPortScope : IDisposable
{
public AsDynamicPortScope( NodePort port )
{
EditorGUILayout.BeginVertical();
var rect = GUILayoutUtility.GetRect( 0f, float.MaxValue, 0f, 0f, GUI.skin.label, GUILayout.ExpandWidth( true ) );
if ( NodeEditor.isNodeEditor )
{
if ( port.IsInput )
{
NodeEditorGUILayout.PortField( new Vector2( rect.xMin - 42, rect.center.y ), port );
}
else
{
NodeEditorGUILayout.PortField( new Vector2( rect.xMax + 21, rect.center.y ), port );
}
}
EditorGUILayout.BeginHorizontal();
EditorGUILayout.BeginVertical();
}
public void Dispose()
{
EditorGUILayout.EndVertical();
EditorGUILayout.EndHorizontal();
EditorGUILayout.EndVertical();
}
}
[DrawerPriority( 0.4, 0, 0 )]
internal class AsDynamicPortNoDataAttributeDrawer<T> : OdinAttributeDrawer<AsDynamicPortNoDataAtribute, T>
{
protected override void DrawPropertyLayout( GUIContent label )
{
if ( Attribute.Port == null )
return;
using ( new AsDynamicPortScope( Attribute.Port ) )
CallNextDrawer( label );
}
}
[DrawerPriority( 0.4, 0, 0 )]
internal class AsDynamicPortWithDataAtributeDrawer<T> : OdinAttributeDrawer<AsDynamicPortWithDataAtribute, T>
{
protected bool drawData = false;
protected override void DrawPropertyLayout( GUIContent label )
{
if ( Attribute.Port == null )
return;
if ( Event.current.type == EventType.Layout )
drawData = Attribute.backingValue == ShowBackingValue.Always || Attribute.backingValue == ShowBackingValue.Unconnected && !Attribute.Port.IsConnected;
using ( new AsDynamicPortScope( Attribute.Port ) )
{
if ( drawData )
CallNextDrawer( label );
else
EditorGUILayout.LabelField( label );
}
}
}
}
#endif