mirror of
https://github.com/Siccity/xNode.git
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67 lines
2.7 KiB
C#
67 lines
2.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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using XNode;
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namespace XNodeEditor {
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/// <summary> Base class to derive custom Node editors from. Use this to create your own custom inspectors and editors for your nodes. </summary>
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[CustomNodeEditor(typeof(Node))]
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public class NodeEditor : XNodeInternal.NodeEditorBase<NodeEditor, NodeEditor.CustomNodeEditorAttribute> {
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/// <summary> Fires every whenever a node was modified through the editor </summary>
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public static Action<Node> onUpdateNode;
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public Node target;
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public SerializedObject serializedObject;
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public static Dictionary<NodePort, Vector2> portPositions;
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/// <summary> Draws the node GUI.</summary>
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/// <param name="portPositions">Port handle positions need to be returned to the NodeEditorWindow </param>
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public void OnNodeGUI() {
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OnHeaderGUI();
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OnBodyGUI();
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}
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public virtual void OnHeaderGUI() {
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GUI.color = Color.white;
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string title = NodeEditorUtilities.PrettifyCamelCase(target.name);
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GUILayout.Label(title, NodeEditorResources.styles.nodeHeader, GUILayout.Height(30));
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}
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/// <summary> Draws standard field editors for all public fields </summary>
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public virtual void OnBodyGUI() {
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string[] excludes = { "m_Script", "graph", "position", "ports" };
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portPositions = new Dictionary<NodePort, Vector2>();
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SerializedProperty iterator = serializedObject.GetIterator();
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bool enterChildren = true;
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EditorGUIUtility.labelWidth = 84;
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while (iterator.NextVisible(enterChildren)) {
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enterChildren = false;
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if (excludes.Contains(iterator.name)) continue;
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NodeEditorGUILayout.PropertyField(iterator, true);
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}
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}
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public virtual int GetWidth() {
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return 200;
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}
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[AttributeUsage(AttributeTargets.Class)]
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public class CustomNodeEditorAttribute : Attribute,
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INodeEditorAttrib {
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private Type inspectedType;
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/// <summary> Tells a NodeEditor which Node type it is an editor for </summary>
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/// <param name="inspectedType">Type that this editor can edit</param>
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/// <param name="contextMenuName">Path to the node</param>
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public CustomNodeEditorAttribute(Type inspectedType) {
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this.inspectedType = inspectedType;
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}
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public Type GetInspectedType() {
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return inspectedType;
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}
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}
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}
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} |