1
0
mirror of https://github.com/Siccity/xNode.git synced 2025-12-20 01:06:01 +08:00
xNode/Scripts/Editor/NodeEditorWindow.cs
2017-11-21 12:53:56 +01:00

104 lines
4.0 KiB
C#

using System.Collections.Generic;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEngine;
using XNode;
namespace XNodeEditor {
[InitializeOnLoad]
public partial class NodeEditorWindow : EditorWindow {
public static NodeEditorWindow current;
/// <summary> Stores node positions for all nodePorts. </summary>
public Dictionary<NodePort, Rect> portConnectionPoints { get { return _portConnectionPoints; } }
private Dictionary<NodePort, Rect> _portConnectionPoints = new Dictionary<NodePort, Rect>();
public Dictionary<Node, float> nodeWidths { get { return _nodeWidths; } }
private Dictionary<Node, float> _nodeWidths = new Dictionary<Node, float>();
public NodeGraph graph;
public Vector2 panOffset { get { return _panOffset; } set { _panOffset = value; Repaint(); } }
private Vector2 _panOffset;
public float zoom { get { return _zoom; } set { _zoom = Mathf.Clamp(value, 1f, 5f); Repaint(); } }
private float _zoom = 1;
void OnFocus() {
AssetDatabase.SaveAssets();
current = this;
}
partial void OnEnable();
/// <summary> Create editor window </summary>
public static NodeEditorWindow Init() {
NodeEditorWindow w = CreateInstance<NodeEditorWindow>();
w.titleContent = new GUIContent("xNode");
w.wantsMouseMove = true;
w.Show();
return w;
}
public void Save() {
if (AssetDatabase.Contains(graph)) {
EditorUtility.SetDirty(graph);
AssetDatabase.SaveAssets();
} else SaveAs();
}
public void SaveAs() {
string path = EditorUtility.SaveFilePanelInProject("Save NodeGraph", "NewNodeGraph", "asset", "");
if (string.IsNullOrEmpty(path)) return;
else {
NodeGraph existingGraph = AssetDatabase.LoadAssetAtPath<NodeGraph>(path);
if (existingGraph != null) AssetDatabase.DeleteAsset(path);
AssetDatabase.CreateAsset(graph, path);
EditorUtility.SetDirty(graph);
AssetDatabase.SaveAssets();
}
}
private void DraggableWindow(int windowID) {
GUI.DragWindow();
}
public Vector2 WindowToGridPosition(Vector2 windowPosition) {
return (windowPosition - (position.size * 0.5f) - (panOffset / zoom)) * zoom;
}
public Vector2 GridToWindowPosition(Vector2 gridPosition) {
return (position.size * 0.5f) + (panOffset / zoom) + (gridPosition / zoom);
}
public Rect GridToWindowRect(Rect gridRect) {
gridRect.position = GridToWindowPositionNoClipped(gridRect.position);
return gridRect;
}
public Vector2 GridToWindowPositionNoClipped(Vector2 gridPosition) {
Vector2 center = position.size * 0.5f;
float xOffset = (center.x * zoom + (panOffset.x + gridPosition.x));
float yOffset = (center.y * zoom + (panOffset.y + gridPosition.y));
return new Vector2(xOffset, yOffset);
}
public void SelectNode(Node node) {
selectedNode = node;
}
[OnOpenAsset(0)]
public static bool OnOpen(int instanceID, int line) {
NodeGraph nodeGraph = EditorUtility.InstanceIDToObject(instanceID) as NodeGraph;
if (nodeGraph != null) {
NodeEditorWindow w = Init();
w.graph = nodeGraph;
return true;
}
return false;
}
/// <summary> Repaint all open NodeEditorWindows. </summary>
public static void RepaintAll() {
NodeEditorWindow[] windows = Resources.FindObjectsOfTypeAll<NodeEditorWindow>();
for (int i = 0; i < windows.Length; i++) {
windows[i].Repaint();
}
}
}
}