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mirror of https://github.com/Siccity/xNode.git synced 2025-12-20 17:26:02 +08:00
xNode/Scripts/Editor/NodeEditorResources.cs
2017-10-01 21:53:29 +02:00

82 lines
3.2 KiB
C#

using UnityEngine;
using UnityEditor;
using System;
public static class NodeEditorResources {
public static Texture2D gridTexture { get { return _gridTexture != null ? _gridTexture : _gridTexture = GenerateGridTexture(); } }
private static Texture2D _gridTexture;
public static Texture2D crossTexture { get { return _crossTexture != null ? _crossTexture : _crossTexture = GenerateCrossTexture(); } }
private static Texture2D _crossTexture;
public static Texture2D dot { get { return _dot != null ? _dot : _dot = Resources.Load<Texture2D>("dot"); } }
private static Texture2D _dot;
public static Texture2D dotOuter { get { return _dotOuter != null ? _dotOuter : _dotOuter = Resources.Load<Texture2D>("dot_outer"); } }
private static Texture2D _dotOuter;
private static Color backgroundColor = new Color(0.18f, 0.18f, 0.18f);
private static Color veinColor = new Color(0.25f, 0.25f, 0.25f);
private static Color arteryColor = new Color(0.34f, 0.34f, 0.34f);
private static Color crossColor = new Color(0.45f, 0.45f, 0.45f);
public static Styles styles { get { return _styles != null ? _styles : _styles = new Styles(); } }
public static Styles _styles = null;
public class Styles {
public GUIStyle inputStyle, outputStyle, headerStyle;
public Styles() {
GUIStyle baseStyle = new GUIStyle("Label");
baseStyle.fixedHeight = 18;
inputStyle = new GUIStyle(baseStyle);
inputStyle.alignment = TextAnchor.UpperLeft;
inputStyle.padding.left = 10;
outputStyle = new GUIStyle(baseStyle);
outputStyle.alignment = TextAnchor.UpperRight;
outputStyle.padding.right = 10;
headerStyle = new GUIStyle();
headerStyle.alignment = TextAnchor.MiddleCenter;
headerStyle.fontStyle = FontStyle.Bold;
}
}
public static Texture2D GenerateGridTexture() {
Texture2D tex = new Texture2D(64,64);
Color[] cols = new Color[64 * 64];
for (int y = 0; y < 64; y++) {
for (int x = 0; x < 64; x++) {
Color col = backgroundColor;
if (y % 16 == 0 || x % 16 == 0) col = veinColor;
if (y == 63 || x == 63) col = arteryColor;
cols[(y * 64) + x] = col;
}
}
tex.SetPixels(cols);
tex.wrapMode = TextureWrapMode.Repeat;
tex.filterMode = FilterMode.Bilinear;
tex.name = "Grid";
tex.Apply();
return tex;
}
public static Texture2D GenerateCrossTexture() {
Texture2D tex = new Texture2D(64, 64);
Color[] cols = new Color[64 * 64];
for (int y = 0; y < 64; y++) {
for (int x = 0; x < 64; x++) {
Color col = crossColor;
if (y != 31 && x != 31) col.a = 0;
cols[(y * 64) + x] = col;
}
}
tex.SetPixels(cols);
tex.wrapMode = TextureWrapMode.Clamp;
tex.filterMode = FilterMode.Bilinear;
tex.name = "Grid";
tex.Apply();
return tex;
}
}