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mirror of https://github.com/Siccity/xNode.git synced 2025-12-20 17:26:02 +08:00
xNode/Scripts/Editor/NodeEditorUtilities.cs
Thor Brigsted 638e784ca9 Added custom context menu path in attribute
Created NodeEditorUtilities
Renamed 'RightClickContextMenu' to 'ShowContextMenu'
Excluded abstract classes from nodeTypes and nodeEditorTypes
2017-09-22 12:19:21 +02:00

24 lines
738 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public static class NodeEditorUtilities {
public static bool GetAttrib<T>(Type classType, out T attribOut) where T : Attribute {
object[] attribs = classType.GetCustomAttributes(typeof(T), false);
return GetAttrib(attribs, out attribOut);
}
public static bool GetAttrib<T>(object[] attribs, out T attribOut) where T : Attribute {
for (int i = 0; i < attribs.Length; i++) {
if (attribs[i].GetType() == typeof(T)) {
attribOut = attribs[i] as T;
return true;
}
}
attribOut = null;
return false;
}
}