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mirror of https://github.com/Siccity/xNode.git synced 2025-12-21 17:56:06 +08:00
xNode/Examples/Nodes/Editor/MathNodeEditor.cs
Thor Brigsted 6a92f18618 Connections now draw under port handles
Modulized code. Too many minor changes to address
2017-09-30 22:27:01 +02:00

11 lines
292 B
C#

using System.Collections.Generic;
using UnityEngine;
[CustomNodeEditor(typeof(MathNode), "Math")]
public class AddNodeEditor : NodeEditor {
public override void OnNodeGUI(out Dictionary<NodePort, Vector2> portPositions) {
base.OnNodeGUI(out portPositions);
}
}