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14 lines
321 B
C#
14 lines
321 B
C#
using UnityEditor;
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using UnityEngine;
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namespace XNodeEditor {
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/// <summary>
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/// Workaround since c# doesn't support nested interfaces.
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///
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/// Used with INodeEditor and INodeGraphEditor.
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/// </summary>
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public interface ICustomEditor<T> {
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T Target { get; }
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SerializedObject SerializedObject { get; }
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}
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} |