mirror of
https://github.com/Siccity/xNode.git
synced 2025-12-20 01:06:01 +08:00
114 lines
4.4 KiB
C#
114 lines
4.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Reflection;
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using System.Linq;
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/// <summary> Precaches reflection data in editor so we won't have to do it runtime </summary>
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public sealed class NodeDataCache : ScriptableObject {
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public static NodeDataCache instance { get { return _instance; } }
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private static NodeDataCache _instance;
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[SerializeField]
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private PortDataCache portDataCache = new PortDataCache();
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[RuntimeInitializeOnLoadMethod]
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private static void InitializeInstance() {
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Debug.Log("INIT");
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NodeDataCache[] ndc = Resources.FindObjectsOfTypeAll<NodeDataCache>();
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if (ndc == null || ndc.Length == 0) {
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Debug.LogWarning("No NodeDataCache found. Creating.");
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_instance = ScriptableObject.CreateInstance<NodeDataCache>();
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_instance.BuildCache();
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}
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else if (ndc.Length > 1) {
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Debug.LogWarning("Multiple NodeDataCaches found.");
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}
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_instance = ndc[0];
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}
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/// <summary> Return port data from cache </summary>
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public static void GetPorts(Node node, out List<NodePort> inputs, out List<NodePort> outputs) {
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if (_instance == null) InitializeInstance();
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System.Type nodeType = node.GetType();
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inputs = new List<NodePort>();
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outputs = new List<NodePort>();
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if (!_instance.portDataCache.ContainsKey(nodeType)) return;
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for (int i = 0; i < _instance.portDataCache[nodeType].Count; i++) {
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if (_instance.portDataCache[nodeType][i].direction == NodePort.IO.Input) inputs.Add(new NodePort(_instance.portDataCache[nodeType][i], node));
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else outputs.Add(new NodePort(_instance.portDataCache[nodeType][i], node));
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}
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}
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#if UNITY_EDITOR
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[UnityEditor.InitializeOnLoadMethod]
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#endif
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private static void Init() {
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instance.BuildCache();
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}
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private void BuildCache() {
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System.Type baseType = typeof(Node);
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Assembly assembly = Assembly.GetAssembly(baseType);
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System.Type[] nodeTypes = assembly.GetTypes().Where(t =>
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!t.IsAbstract &&
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baseType.IsAssignableFrom(t)
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).ToArray();
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portDataCache.Clear();
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for (int i = 0; i < nodeTypes.Length; i++) {
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CachePorts(nodeTypes[i]);
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}
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}
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private void CachePorts(System.Type nodeType) {
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List<NodePort> inputPorts = new List<NodePort>();
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List<NodePort> outputPorts = new List<NodePort>();
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System.Reflection.FieldInfo[] fieldInfo = nodeType.GetFields();
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for (int i = 0; i < fieldInfo.Length; i++) {
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//Get InputAttribute and OutputAttribute
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object[] attribs = fieldInfo[i].GetCustomAttributes(false);
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Node.InputAttribute inputAttrib = attribs.FirstOrDefault(x => x is Node.InputAttribute) as Node.InputAttribute;
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Node.OutputAttribute outputAttrib = attribs.FirstOrDefault(x => x is Node.OutputAttribute) as Node.OutputAttribute;
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if (inputAttrib == null && outputAttrib == null) continue;
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if (inputAttrib != null && outputAttrib != null) Debug.LogError("Field " + fieldInfo + " cannot be both input and output.");
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else {
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if (!portDataCache.ContainsKey(nodeType)) portDataCache.Add(nodeType, new List<NodePort>());
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portDataCache[nodeType].Add(new NodePort(fieldInfo[i]));
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}
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}
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}
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[System.Serializable]
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private class PortDataCache : Dictionary<System.Type, List<NodePort>>, ISerializationCallbackReceiver {
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[SerializeField] private List<System.Type> keys = new List<System.Type>();
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[SerializeField] private List<List<NodePort>> values = new List<List<NodePort>>();
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// save the dictionary to lists
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public void OnBeforeSerialize() {
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keys.Clear();
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values.Clear();
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foreach (var pair in this) {
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keys.Add(pair.Key);
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values.Add(pair.Value);
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}
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}
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// load dictionary from lists
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public void OnAfterDeserialize() {
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this.Clear();
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if (keys.Count != values.Count)
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throw new System.Exception(string.Format("there are {0} keys and {1} values after deserialization. Make sure that both key and value types are serializable."));
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for (int i = 0; i < keys.Count; i++)
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this.Add(keys[i], values[i]);
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}
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}
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}
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