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In Package Manager UI 2.0 (compatible with Unity 2019.1), you can include samples in a package.
https://forum.unity.com/threads/samples-in-packages-manual-setup.623080/
25 lines
626 B
C#
25 lines
626 B
C#
using System.Linq;
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using UnityEngine;
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namespace XNode.Examples.LogicToy {
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[NodeWidth(140), NodeTint(100, 100, 50)]
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public class NotNode : LogicNode {
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[Input, HideInInspector] public bool input;
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[Output, HideInInspector] public bool output = true;
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public override bool led { get { return output; } }
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protected override void OnInputChanged() {
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bool newInput = GetPort("input").GetInputValues<bool>().Any(x => x);
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if (input != newInput) {
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input = newInput;
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output = !newInput;
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SendSignal(GetPort("output"));
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}
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}
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public override object GetValue(NodePort port) {
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return output;
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}
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}
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} |