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mirror of https://github.com/Siccity/xNode.git synced 2025-12-20 09:16:01 +08:00
xNode/Scripts/Editor/NodeEditorGUI.cs
2017-09-21 13:22:34 +02:00

188 lines
7.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System;
/// <summary> Contains GUI methods </summary>
public partial class NodeEditorWindow {
private void OnGUI() {
Event e = Event.current;
Matrix4x4 m = GUI.matrix;
Controls();
if (e.type != EventType.MouseMove && e.type != EventType.MouseDrag) {
DrawGrid(position, zoom, panOffset);
DrawNodes();
DrawConnections();
DrawDraggedConnection();
DrawToolbar();
}
GUI.matrix = m;
}
public static void DrawConnection(Vector2 from, Vector2 to, Color col) {
Handles.DrawBezier(from, to, from, to, col, new Texture2D(2, 2), 2);
}
public static void BeginZoomed(Rect rect, float zoom) {
GUI.EndClip();
GUIUtility.ScaleAroundPivot(Vector2.one / zoom, rect.size * 0.5f);
Vector4 padding = new Vector4(0, 22, 0, 0);
padding *= zoom;
GUI.BeginClip(new Rect(
-((rect.width * zoom) - rect.width) * 0.5f,
-(((rect.height * zoom) - rect.height) * 0.5f) + (22 * zoom),
rect.width * zoom,
rect.height * zoom));
}
public static void EndZoomed(Rect rect, float zoom) {
GUIUtility.ScaleAroundPivot(Vector2.one * zoom, rect.size * 0.5f);
Vector3 offset = new Vector3(
(((rect.width * zoom) - rect.width) * 0.5f),
(((rect.height * zoom) - rect.height) * 0.5f) + (-22 * zoom)+22,
0);
GUI.matrix = Matrix4x4.TRS(offset, Quaternion.identity, Vector3.one);
}
public static void DrawGrid(Rect rect, float zoom, Vector2 panOffset) {
rect.position = Vector2.zero;
Vector2 center = rect.size / 2f;
Texture2D gridTex = gridTexture;
Texture2D crossTex = crossTexture;
// Offset from origin in tile units
float xOffset = -(center.x * zoom + panOffset.x) / gridTex.width;
float yOffset = ((center.y - rect.size.y) * zoom + panOffset.y) / gridTex.height;
Vector2 tileOffset = new Vector2(xOffset, yOffset);
// Amount of tiles
float tileAmountX = Mathf.Round(rect.size.x * zoom) / gridTex.width;
float tileAmountY = Mathf.Round(rect.size.y * zoom) / gridTex.height;
Vector2 tileAmount = new Vector2(tileAmountX, tileAmountY);
// Draw tiled background
GUI.DrawTextureWithTexCoords(rect, gridTex, new Rect(tileOffset, tileAmount));
GUI.DrawTextureWithTexCoords(rect, crossTex, new Rect(tileOffset + new Vector2(0.5f,0.5f), tileAmount));
}
public static bool DropdownButton(string name, float width) {
return GUILayout.Button(name, EditorStyles.toolbarDropDown, GUILayout.Width(width));
}
public void RightClickContextMenu() {
GenericMenu contextMenu = new GenericMenu();
if (hoveredNode != null) {
Node node = hoveredNode;
contextMenu.AddItem(new GUIContent("Remove"), false, () => graph.RemoveNode(node));
}
else {
Vector2 pos = WindowToGridPosition(Event.current.mousePosition);
for (int i = 0; i < nodeTypes.Length; i++) {
Type type = nodeTypes[i];
contextMenu.AddItem(new GUIContent(nodeTypes[i].ToString()), false, () => {
CreateNode(type, pos);
});
}
}
contextMenu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
}
public void DrawConnection(Vector2 startPoint, Vector2 endPoint) {
startPoint = GridToWindowPosition(startPoint);
endPoint = GridToWindowPosition(endPoint);
Vector2 startTangent = startPoint;
if (startPoint.x < endPoint.x) startTangent.x = Mathf.LerpUnclamped(startPoint.x, endPoint.x, 0.7f);
else startTangent.x = Mathf.LerpUnclamped(startPoint.x, endPoint.x, -0.7f);
Vector2 endTangent = endPoint;
if (startPoint.x > endPoint.x) endTangent.x = Mathf.LerpUnclamped(endPoint.x, startPoint.x, -0.7f);
else endTangent.x = Mathf.LerpUnclamped(endPoint.x, startPoint.x, 0.7f);
Handles.DrawBezier(startPoint, endPoint, startTangent, endTangent, Color.gray, null, 4);
Handles.DrawBezier(startPoint, endPoint, startTangent, endTangent, Color.white, null, 2);
}
public void DrawConnections() {
foreach (Node node in graph.nodes) {
for (int i = 0; i < node.OutputCount; i++) {
NodePort output = node.GetOutput(i);
Vector2 from = _portConnectionPoints[output];
for (int k = 0; k < output.ConnectionCount; k++) {
NodePort input = output.GetConnection(k);
Vector2 to = _portConnectionPoints[input];
DrawConnection(from, to);
}
}
}
}
private void DrawNodes() {
portConnectionPoints.Clear();
Event e = Event.current;
BeginWindows();
BeginZoomed(position, zoom);
if (e.type == EventType.Repaint) portRects.Clear();
foreach (Node node in graph.nodes) {
//Get node position
Vector2 nodePos = GridToWindowPositionNoClipped(node.position.position);
Rect windowRect = new Rect(nodePos, node.position.size);
GUIStyle style = (node == selectedNode) ? (GUIStyle)"flow node 0 on" : (GUIStyle)"flow node 0";
GUILayout.BeginArea(windowRect, node.ToString(), style);
GUILayout.BeginHorizontal();
//Inputs
GUILayout.BeginVertical();
for (int i = 0; i < node.InputCount; i++) {
NodePort input = node.GetInput(i);
Rect r = GUILayoutUtility.GetRect(new GUIContent(input.name), styles.GetInputStyle(input.type));
GUI.Label(r, input.name, styles.GetInputStyle(input.type));
if (e.type == EventType.Repaint) portRects.Add(input, r);
portConnectionPoints.Add(input, new Vector2(r.xMin, r.yMin + (r.height * 0.5f)) + node.position.position);
}
GUILayout.EndVertical();
//Outputs
GUILayout.BeginVertical();
for (int i = 0; i < node.OutputCount; i++) {
NodePort output = node.GetOutput(i);
Rect r = GUILayoutUtility.GetRect(new GUIContent(output.name), styles.GetOutputStyle(output.type));
GUI.Label(r, output.name, styles.GetOutputStyle(output.type));
if (e.type == EventType.Repaint) portRects.Add(output, r);
portConnectionPoints.Add(output, new Vector2(r.xMax, r.yMin + (r.height * 0.5f)) + node.position.position);
}
GUILayout.EndVertical();
GUILayout.EndHorizontal();
NodeEditor nodeEditor = GetNodeEditor(node.GetType());
nodeEditor.target = node;
nodeEditor.OnNodeGUI();
GUILayout.EndArea();
if (windowRect.position != nodePos) {
nodePos = windowRect.position;
node.position.position = WindowToGridPosition(nodePos);
//Vector2 newPos = windowRect =
}
}
EndZoomed(position, zoom);
EndWindows();
}
}