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mirror of https://github.com/Siccity/xNode.git synced 2025-12-20 09:16:01 +08:00
xNode/Scripts/Node.cs
2017-10-01 21:53:29 +02:00

106 lines
4.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
/// <summary> Base class for all nodes </summary>
[Serializable]
public abstract class Node {
/// <summary> Name of the node </summary>
[SerializeField] public string name = "";
[SerializeField] public NodeGraph graph;
[SerializeField] public Rect rect = new Rect(0,0,200,200);
/// <summary> Input <see cref="NodePort"/>s. It is recommended not to modify these at hand. Instead, see <see cref="InputAttribute"/> </summary>
[SerializeField] public NodePort[] inputs = new NodePort[0];
/// <summary> Output <see cref="NodePort"/>s. It is recommended not to modify these at hand. Instead, see <see cref="InputAttribute"/> </summary>
[SerializeField] public NodePort[] outputs = new NodePort[0];
public int InputCount { get { return inputs.Length; } }
public int OutputCount { get { return outputs.Length; } }
/// <summary> Constructor </summary>
protected Node() {
CachePorts(); //Cache the ports at creation time so we don't have to use reflection at runtime
Init();
}
/// <summary> Initialize node. Called on creation. </summary>
protected virtual void Init() { name = GetType().Name; }
/// <summary> Called whenever a connection is being made between two <see cref="NodePort"/>s</summary>
/// <param name="from">Output</param> <param name="to">Input</param>
public virtual void OnCreateConnection(NodePort from, NodePort to) { }
public int GetInputId(NodePort input) {
for (int i = 0; i < inputs.Length; i++) {
if (input == inputs[i]) return i;
}
return -1;
}
public int GetOutputId(NodePort output) {
for (int i = 0; i < outputs.Length; i++) {
if (output == outputs[i]) return i;
}
return -1;
}
public NodePort CreateNodeInput(string name, Type type) {
return new NodePort(name, type, this, NodePort.IO.Input);
}
public NodePort CreateNodeOutput(string name, Type type) {
return new NodePort(name, type, this, NodePort.IO.Output);
}
public void ClearConnections() {
for (int i = 0; i < inputs.Length; i++) {
inputs[i].ClearConnections();
}
for (int i = 0; i < outputs.Length; i++) {
outputs[i].ClearConnections();
}
}
public override int GetHashCode() {
return JsonUtility.ToJson(this).GetHashCode();
}
[AttributeUsage(AttributeTargets.Field, AllowMultiple = true)]
public class InputAttribute : Attribute {
public InputAttribute() {
}
}
[AttributeUsage(AttributeTargets.Field, AllowMultiple = true)]
public class OutputAttribute : Attribute {
public OutputAttribute() {
}
}
/// <summary> Use reflection to find all fields with <see cref="InputAttribute"/> or <see cref="OutputAttribute"/>, and write to <see cref="inputs"/> and <see cref="outputs"/> </summary>
private void CachePorts() {
List<NodePort> inputPorts = new List<NodePort>();
List<NodePort> outputPorts = new List<NodePort>();
System.Reflection.FieldInfo[] fieldInfo = GetType().GetFields();
for (int i = 0; i < fieldInfo.Length; i++) {
//Get InputAttribute and OutputAttribute
object[] attribs = fieldInfo[i].GetCustomAttributes(false);
InputAttribute inputAttrib = null;
OutputAttribute outputAttrib = null;
for (int k = 0; k < attribs.Length; k++) {
if (attribs[k] is InputAttribute) inputAttrib = attribs[k] as InputAttribute;
else if (attribs[k] is OutputAttribute) outputAttrib = attribs[k] as OutputAttribute;
}
if (inputAttrib != null && outputAttrib != null) Debug.LogError("Field " + fieldInfo + " cannot be both input and output.");
else if (inputAttrib != null) inputPorts.Add(new NodePort(fieldInfo[i].Name, fieldInfo[i].FieldType, this, NodePort.IO.Input));
else if (outputAttrib != null) outputPorts.Add(new NodePort(fieldInfo[i].Name, fieldInfo[i].FieldType, this, NodePort.IO.Output));
}
inputs = inputPorts.ToArray();
outputs = outputPorts.ToArray();
}
}