mirror of
https://github.com/Siccity/xNode.git
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72 lines
3.4 KiB
C#
72 lines
3.4 KiB
C#
using System;
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using UnityEditor;
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using UnityEngine;
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using XNode;
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namespace XNodeEditor {
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/// <summary> UNEC-specific version of <see cref="EditorGUILayout"/> </summary>
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public static class NodeEditorGUILayout {
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public static void PropertyField(SerializedProperty property, bool includeChildren = true) {
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if (property == null) throw new NullReferenceException();
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Node node = property.serializedObject.targetObject as Node;
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NodePort port = node.GetPort(property.name);
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// If property is not a port, display a regular property field
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if (port == null) EditorGUILayout.PropertyField(property, includeChildren, GUILayout.MinWidth(30));
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else {
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Rect rect = new Rect();
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// If property is an input, display a regular property field and put a port handle on the left side
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if (port.direction == NodePort.IO.Input) {
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// Display a label if port is connected
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if (port.IsConnected) EditorGUILayout.LabelField(property.displayName);
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// Display an editable property field if port is not connected
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else EditorGUILayout.PropertyField(property, includeChildren, GUILayout.MinWidth(30));
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rect = GUILayoutUtility.GetLastRect();
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rect.position = rect.position - new Vector2(16, 0);
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// If property is an output, display a text label and put a port handle on the right side
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} else if (port.direction == NodePort.IO.Output) {
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EditorGUILayout.LabelField(property.displayName, NodeEditorResources.styles.outputPort, GUILayout.MinWidth(30));
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rect = GUILayoutUtility.GetLastRect();
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rect.position = rect.position + new Vector2(rect.width, 0);
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}
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rect.size = new Vector2(16, 16);
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DrawPortHandle(rect, port.ValueType);
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// Register the handle position
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Vector2 portPos = rect.center;
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if (NodeEditor.portPositions.ContainsKey(port)) NodeEditor.portPositions[port] = portPos;
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else NodeEditor.portPositions.Add(port, portPos);
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}
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}
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public static void PortField(NodePort port) {
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if (port == null) return;
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EditorGUILayout.LabelField(port.fieldName.PrettifyCamelCase(), GUILayout.MinWidth(30));
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Rect rect = GUILayoutUtility.GetLastRect();
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if (port.direction == NodePort.IO.Input) rect.position = rect.position - new Vector2(16, 0);
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else if (port.direction == NodePort.IO.Output) rect.position = rect.position + new Vector2(rect.width, 0);
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rect.size = new Vector2(16, 16);
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DrawPortHandle(rect, port.ValueType);
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// Register the handle position
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Vector2 portPos = rect.center;
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if (NodeEditor.portPositions.ContainsKey(port)) NodeEditor.portPositions[port] = portPos;
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else NodeEditor.portPositions.Add(port, portPos);
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}
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private static void DrawPortHandle(Rect rect, Type type) {
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Color col = GUI.color;
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GUI.color = new Color32(90, 97, 105, 255);
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GUI.DrawTexture(rect, NodeEditorResources.dotOuter);
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GUI.color = NodeEditorPreferences.GetTypeColor(type);
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GUI.DrawTexture(rect, NodeEditorResources.dot);
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GUI.color = col;
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}
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}
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} |