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mirror of https://github.com/Siccity/xNode.git synced 2025-12-20 17:26:02 +08:00
xNode/Scripts/Editor/NodeEditor.cs

202 lines
8.9 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.Reflection;
using System.Linq;
using System;
/// <summary> Base class to derive custom Node editors from. Use this to create your own custom inspectors and editors for your nodes. </summary>
public class NodeEditor {
public Node target;
/// <summary> Draws the node GUI.</summary>
/// <param name="portPositions">Port handle positions need to be returned to the NodeEditorWindow </param>
public virtual void OnNodeGUI(out Dictionary<NodePort,Vector2> portPositions) {
DrawDefaultHeaderGUI();
DrawDefaultNodePortsGUI(out portPositions);
DrawDefaultNodeBodyGUI();
}
protected void DrawDefaultHeaderGUI() {
GUI.color = Color.white;
GUILayout.Label(target.name, NodeEditorResources.styles.nodeHeader, GUILayout.Height(30));
}
/// <summary> Draws standard editors for all fields marked with <see cref="Node.InputAttribute"/> or <see cref="Node.OutputAttribute"/> </summary>
protected void DrawDefaultNodePortsGUI(out Dictionary<NodePort, Vector2> portPositions) {
portPositions = new Dictionary<NodePort, Vector2>();
Event e = Event.current;
GUILayout.BeginHorizontal();
//Inputs
GUILayout.BeginVertical();
for (int i = 0; i < target.InputCount; i++) {
Vector2 handlePoint = DrawNodePortGUI(target.inputs[i]);
portPositions.Add(target.inputs[i], handlePoint);
}
GUILayout.EndVertical();
//Outputs
GUILayout.BeginVertical();
for (int i = 0; i < target.OutputCount; i++) {
Vector2 handlePoint = DrawNodePortGUI(target.outputs[i]);
portPositions.Add(target.outputs[i], handlePoint);
}
GUILayout.EndVertical();
GUILayout.EndHorizontal();
}
/// <summary> Draws standard field editors for all public fields </summary>
protected void DrawDefaultNodeBodyGUI() {
FieldInfo[] fields = GetInspectorFields(target);
for (int i = 0; i < fields.Length; i++) {
object[] fieldAttribs = fields[i].GetCustomAttributes(false);
if (NodeEditorUtilities.HasAttrib<Node.InputAttribute>(fieldAttribs) || NodeEditorUtilities.HasAttrib<Node.OutputAttribute>(fieldAttribs)) continue;
DrawFieldInfoDrawerGUI(fields[i]);
}
}
/// <summary> Draw node port GUI using automatic layouting. Returns port handle position. </summary>
protected Vector2 DrawNodePortGUI(NodePort port) {
GUIStyle style = port.direction == NodePort.IO.Input ? NodeEditorResources.styles.inputPort : NodeEditorResources.styles.outputPort;
Rect rect = GUILayoutUtility.GetRect(new GUIContent(port.fieldName.PrettifyCamelCase()), style);
return DrawNodePortGUI(rect, port);
}
/// <summary> Draw node port GUI in rect. Returns port handle position. </summary>
protected Vector2 DrawNodePortGUI(Rect rect, NodePort port) {
GUIStyle style = port.direction == NodePort.IO.Input ? NodeEditorResources.styles.inputPort : NodeEditorResources.styles.outputPort;
GUI.Label(rect, new GUIContent(port.fieldName.PrettifyCamelCase()), style);
Vector2 handlePoint = rect.center;
switch (port.direction) {
case NodePort.IO.Input: handlePoint.x = rect.xMin; break;
case NodePort.IO.Output: handlePoint.x = rect.xMax; break;
}
Color col = GUI.color;
Rect handleRect = new Rect(handlePoint.x-8,handlePoint.y-8,16,16);
GUI.color = new Color(0.29f, 0.31f, 0.32f);
GUI.DrawTexture(handleRect, NodeEditorResources.dotOuter);
GUI.color = NodeEditorPreferences.GetTypeColor(port.type);
GUI.DrawTexture(handleRect, NodeEditorResources.dot);
GUI.color = col;
return handlePoint;
}
private static FieldInfo[] GetInspectorFields(Node node) {
return node.GetType().GetFields().Where(f => f.IsPublic || f.GetCustomAttributes(typeof(SerializeField),false) != null).ToArray();
}
private void DrawFieldInfoDrawerGUI(FieldInfo fieldInfo) {
Type fieldType = fieldInfo.FieldType;
string fieldName = fieldInfo.Name;
string fieldPrettyName = fieldName.PrettifyCamelCase();
object fieldValue = fieldInfo.GetValue(target);
object[] fieldAttribs = fieldInfo.GetCustomAttributes(false);
HeaderAttribute headerAttrib;
if (NodeEditorUtilities.GetAttrib(fieldAttribs, out headerAttrib)) {
EditorGUILayout.LabelField(headerAttrib.header);
}
EditorGUI.BeginChangeCheck();
if (fieldType == typeof(int)) {
Rect rect = EditorGUILayout.GetControlRect();
rect.width *= 0.5f;
EditorGUI.LabelField(rect, fieldPrettyName);
rect.x += rect.width;
fieldValue = EditorGUI.IntField(rect, (int)fieldValue);
}
else if (fieldType == typeof(bool)) {
fieldValue = EditorGUILayout.Toggle(fieldPrettyName, (bool)fieldValue);
}
else if (fieldType.IsEnum) {
Rect rect = EditorGUILayout.GetControlRect();
rect.width *= 0.5f;
EditorGUI.LabelField(rect, fieldPrettyName);
rect.x += rect.width;
fieldValue = EditorGUI.EnumPopup(rect, (Enum)fieldValue);
}
else if (fieldType == typeof(string)) {
if (fieldName == "name") return; //Ignore 'name'
TextAreaAttribute textAreaAttrib;
if (NodeEditorUtilities.GetAttrib(fieldAttribs, out textAreaAttrib)) {
fieldValue = EditorGUILayout.TextArea(fieldValue != null ? (string)fieldValue : "");
}
else
fieldValue = EditorGUILayout.TextField(fieldPrettyName, fieldValue != null ? (string)fieldValue : "");
}
else if (fieldType == typeof(Rect)) {
if (fieldName == "rect") return; //Ignore 'rect'
fieldValue = EditorGUILayout.RectField(fieldPrettyName, (Rect)fieldValue);
}
else if (fieldType == typeof(float)) {
Rect rect = EditorGUILayout.GetControlRect();
rect.width *= 0.5f;
EditorGUI.LabelField(rect, fieldPrettyName);
rect.x += rect.width;
fieldValue = EditorGUI.FloatField(rect, (float)fieldValue);
}
else if (fieldType == typeof(Vector2)) {
fieldValue = EditorGUILayout.Vector2Field(fieldPrettyName, (Vector2)fieldValue);
}
else if (fieldType == typeof(Vector3)) {
fieldValue = EditorGUILayout.Vector3Field(new GUIContent(fieldPrettyName), (Vector3)fieldValue);
}
else if (fieldType == typeof(Vector4)) {
fieldValue = EditorGUILayout.Vector4Field(fieldPrettyName, (Vector4)fieldValue);
}
else if (fieldType == typeof(Color)) {
Rect rect = EditorGUILayout.GetControlRect();
rect.width *= 0.5f;
EditorGUI.LabelField(rect, fieldPrettyName);
rect.x += rect.width;
fieldValue = EditorGUI.ColorField(rect, (Color)fieldValue);
}
else if (fieldType == typeof(AnimationCurve)) {
Rect rect = EditorGUILayout.GetControlRect();
rect.width *= 0.5f;
EditorGUI.LabelField(rect, fieldPrettyName);
rect.x += rect.width;
AnimationCurve curve = fieldValue != null ? (AnimationCurve)fieldValue : new AnimationCurve();
curve = EditorGUI.CurveField(rect, curve);
if (fieldValue != curve) fieldInfo.SetValue(target, curve);
}
else if (fieldType.IsSubclassOf(typeof(UnityEngine.Object)) || fieldType == typeof(UnityEngine.Object)) {
if (fieldName == "graph") return; //Ignore 'graph'
fieldValue = EditorGUILayout.ObjectField(fieldPrettyName, (UnityEngine.Object)fieldValue, fieldType, true);
}
if (EditorGUI.EndChangeCheck()) {
fieldInfo.SetValue(target, fieldValue);
EditorUtility.SetDirty(target);
}
}
public virtual int GetWidth() {
return 200;
}
}
[AttributeUsage(AttributeTargets.Class)]
public class CustomNodeEditorAttribute : Attribute {
public Type inspectedType { get { return _inspectedType; } }
private Type _inspectedType;
public string contextMenuName { get { return _contextMenuName; } }
private string _contextMenuName;
/// <summary> Tells a NodeEditor which Node type it is an editor for </summary>
/// <param name="inspectedType">Type that this editor can edit</param>
/// <param name="contextMenuName">Path to the node</param>
public CustomNodeEditorAttribute(Type inspectedType, string contextMenuName) {
_inspectedType = inspectedType;
_contextMenuName = contextMenuName;
}
}