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12 lines
261 B
C#
12 lines
261 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CustomNodeEditor(typeof(MathNode))]
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public class AddNodeEditor : NodeEditor {
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public override void OnNodeGUI() {
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GUILayout.Label("YEAH CUSTOM");
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}
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}
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