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xNode/Examples/Nodes/Editor/MathNodeEditor.cs
2017-09-22 10:28:44 +02:00

12 lines
261 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CustomNodeEditor(typeof(MathNode))]
public class AddNodeEditor : NodeEditor {
public override void OnNodeGUI() {
GUILayout.Label("YEAH CUSTOM");
}
}