mirror of
https://github.com/Siccity/xNode.git
synced 2025-12-21 01:36:03 +08:00
229 lines
13 KiB
C#
229 lines
13 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using UnityEditor;
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using UnityEngine;
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namespace XNodeEditor {
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/// <summary> xNode-specific version of <see cref="EditorGUILayout"/> </summary>
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public static class NodeEditorGUILayout {
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/// <summary> Make a field for a serialized property. Automatically displays relevant node port. </summary>
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public static void PropertyField(SerializedProperty property, bool includeChildren = true, params GUILayoutOption[] options) {
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PropertyField(property, (GUIContent) null, includeChildren, options);
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}
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/// <summary> Make a field for a serialized property. Automatically displays relevant node port. </summary>
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public static void PropertyField(SerializedProperty property, GUIContent label, bool includeChildren = true, params GUILayoutOption[] options) {
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if (property == null) throw new NullReferenceException();
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XNode.Node node = property.serializedObject.targetObject as XNode.Node;
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XNode.NodePort port = node.GetPort(property.name);
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PropertyField(property, label, port, includeChildren);
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}
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/// <summary> Make a field for a serialized property. Manual node port override. </summary>
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public static void PropertyField(SerializedProperty property, XNode.NodePort port, bool includeChildren = true, params GUILayoutOption[] options) {
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PropertyField(property, null, port, includeChildren, options);
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}
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/// <summary> Make a field for a serialized property. Manual node port override. </summary>
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public static void PropertyField(SerializedProperty property, GUIContent label, XNode.NodePort port, bool includeChildren = true, params GUILayoutOption[] options) {
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if (property == null) throw new NullReferenceException();
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// If property is not a port, display a regular property field
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if (port == null) EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
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else {
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Rect rect = new Rect();
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// If property is an input, display a regular property field and put a port handle on the left side
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if (port.direction == XNode.NodePort.IO.Input) {
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// Get data from [Input] attribute
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XNode.Node.ShowBackingValue showBacking = XNode.Node.ShowBackingValue.Unconnected;
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XNode.Node.InputAttribute inputAttribute;
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if (NodeEditorUtilities.GetAttrib(port.node.GetType(), property.name, out inputAttribute)) showBacking = inputAttribute.backingValue;
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switch (showBacking) {
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case XNode.Node.ShowBackingValue.Unconnected:
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// Display a label if port is connected
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if (port.IsConnected) EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName));
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// Display an editable property field if port is not connected
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else EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
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break;
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case XNode.Node.ShowBackingValue.Never:
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// Display a label
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EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName));
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break;
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case XNode.Node.ShowBackingValue.Always:
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// Display an editable property field
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EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
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break;
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}
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rect = GUILayoutUtility.GetLastRect();
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rect.position = rect.position - new Vector2(16, 0);
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// If property is an output, display a text label and put a port handle on the right side
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} else if (port.direction == XNode.NodePort.IO.Output) {
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// Get data from [Output] attribute
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XNode.Node.ShowBackingValue showBacking = XNode.Node.ShowBackingValue.Unconnected;
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XNode.Node.OutputAttribute outputAttribute;
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if (NodeEditorUtilities.GetAttrib(port.node.GetType(), property.name, out outputAttribute)) showBacking = outputAttribute.backingValue;
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switch (showBacking) {
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case XNode.Node.ShowBackingValue.Unconnected:
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// Display a label if port is connected
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if (port.IsConnected) EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName), NodeEditorResources.OutputPort, GUILayout.MinWidth(30));
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// Display an editable property field if port is not connected
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else EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
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break;
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case XNode.Node.ShowBackingValue.Never:
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// Display a label
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EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName), NodeEditorResources.OutputPort, GUILayout.MinWidth(30));
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break;
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case XNode.Node.ShowBackingValue.Always:
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// Display an editable property field
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EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
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break;
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}
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rect = GUILayoutUtility.GetLastRect();
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rect.position = rect.position + new Vector2(rect.width, 0);
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}
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rect.size = new Vector2(16, 16);
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Color backgroundColor = new Color32(90, 97, 105, 255);
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if (NodeEditorWindow.nodeTint.ContainsKey(port.node.GetType())) backgroundColor *= NodeEditorWindow.nodeTint[port.node.GetType()];
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Color col = NodeEditorWindow.current.graphEditor.GetTypeColor(port.ValueType);
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DrawPortHandle(rect, backgroundColor, col);
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// Register the handle position
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Vector2 portPos = rect.center;
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if (NodeEditor.portPositions.ContainsKey(port)) NodeEditor.portPositions[port] = portPos;
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else NodeEditor.portPositions.Add(port, portPos);
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}
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}
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/// <summary> Make a simple port field. </summary>
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public static void PortField(XNode.NodePort port, params GUILayoutOption[] options) {
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PortField(null, port, options);
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}
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/// <summary> Make a simple port field. </summary>
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public static void PortField(GUIContent label, XNode.NodePort port, params GUILayoutOption[] options) {
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if (port == null) return;
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Rect rect = new Rect();
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// If property is an input, display a regular property field and put a port handle on the left side
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if (port.direction == XNode.NodePort.IO.Input) {
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// Display a label
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EditorGUILayout.LabelField(label != null ? label : new GUIContent(ObjectNames.NicifyVariableName(port.fieldName)), options);
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rect = GUILayoutUtility.GetLastRect();
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rect.position = rect.position - new Vector2(16, 0);
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// If property is an output, display a text label and put a port handle on the right side
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} else if (port.direction == XNode.NodePort.IO.Output) {
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// Display a label
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EditorGUILayout.LabelField(label != null ? label : new GUIContent(ObjectNames.NicifyVariableName(port.fieldName)), NodeEditorResources.OutputPort, GUILayout.MinWidth(30));
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rect = GUILayoutUtility.GetLastRect();
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rect.position = rect.position + new Vector2(rect.width, 0);
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}
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rect.size = new Vector2(16, 16);
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Color backgroundColor = new Color32(90, 97, 105, 255);
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if (NodeEditorWindow.nodeTint.ContainsKey(port.node.GetType())) backgroundColor *= NodeEditorWindow.nodeTint[port.node.GetType()];
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Color col = NodeEditorWindow.current.graphEditor.GetTypeColor(port.ValueType);
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DrawPortHandle(rect, backgroundColor, col);
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// Register the handle position
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Vector2 portPos = rect.center;
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if (NodeEditor.portPositions.ContainsKey(port)) NodeEditor.portPositions[port] = portPos;
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else NodeEditor.portPositions.Add(port, portPos);
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}
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/// <summary> Draws an input and an output port on the same line </summary>
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public static void PortPair(XNode.NodePort input, XNode.NodePort output) {
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GUILayout.BeginHorizontal();
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NodeEditorGUILayout.PortField(input, GUILayout.MinWidth(0));
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NodeEditorGUILayout.PortField(output, GUILayout.MinWidth(0));
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GUILayout.EndHorizontal();
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}
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public static void DrawPortHandle(Rect rect, Color backgroundColor, Color typeColor) {
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Color col = GUI.color;
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GUI.color = backgroundColor;
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GUI.DrawTexture(rect, NodeEditorResources.dotOuter);
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GUI.color = typeColor;
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GUI.DrawTexture(rect, NodeEditorResources.dot);
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GUI.color = col;
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}
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/// <summary> Draw an editable list of instance ports. Port names are named as "[fieldName] [index]" </summary>
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/// <param name="fieldName">Supply a list for editable values</param>
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/// <param name="type">Value type of added instance ports</param>
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/// <param name="serializedObject">The serializedObject of the node</param>
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/// <param name="connectionType">Connection type of added instance ports</param>
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public static void InstancePortList(string fieldName, Type type, SerializedObject serializedObject, XNode.Node.ConnectionType connectionType = XNode.Node.ConnectionType.Multiple) {
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XNode.Node node = serializedObject.targetObject as XNode.Node;
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SerializedProperty arrayData = serializedObject.FindProperty(fieldName);
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bool hasArrayData = arrayData != null && arrayData.isArray;
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int arraySize = hasArrayData ? arrayData.arraySize : 0;
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List<XNode.NodePort> instancePorts = node.InstancePorts.Where(x => x.fieldName.StartsWith(fieldName)).OrderBy(x => x.fieldName).ToList();
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for (int i = 0; i < instancePorts.Count(); i++) {
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GUILayout.BeginHorizontal();
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if (GUILayout.Button("-", GUILayout.Width(30))) {
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// Clear the removed ports connections
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instancePorts[i].ClearConnections();
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// Move following connections one step up to replace the missing connection
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for (int k = i + 1; k < instancePorts.Count(); k++) {
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for (int j = 0; j < instancePorts[k].ConnectionCount; j++) {
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XNode.NodePort other = instancePorts[k].GetConnection(j);
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instancePorts[k].Disconnect(other);
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instancePorts[k - 1].Connect(other);
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}
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}
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// Remove the last instance port, to avoid messing up the indexing
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node.RemoveInstancePort(instancePorts[instancePorts.Count() - 1].fieldName);
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serializedObject.Update();
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EditorUtility.SetDirty(node);
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if (hasArrayData) {
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arrayData.DeleteArrayElementAtIndex(i);
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arraySize--;
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}
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i--;
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} else {
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if (hasArrayData) {
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if (i < arraySize) {
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SerializedProperty itemData = arrayData.GetArrayElementAtIndex(i);
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if (itemData != null) EditorGUILayout.PropertyField(itemData, new GUIContent(ObjectNames.NicifyVariableName(fieldName) + " " + i));
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else EditorGUILayout.LabelField("[Missing array data]");
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} else EditorGUILayout.LabelField("[Out of bounds]");
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} else {
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EditorGUILayout.LabelField(instancePorts[i].fieldName);
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}
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NodeEditorGUILayout.PortField(new GUIContent(), node.GetPort(instancePorts[i].fieldName), GUILayout.Width(-4));
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}
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GUILayout.EndHorizontal();
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}
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GUILayout.BeginHorizontal();
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EditorGUILayout.Space();
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if (GUILayout.Button("+", GUILayout.Width(30))) {
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string newName = fieldName + " 0";
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int i = 0;
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while (node.HasPort(newName)) newName = fieldName + " " + (++i);
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instancePorts.Add(node.AddInstanceOutput(type, connectionType, newName));
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serializedObject.Update();
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EditorUtility.SetDirty(node);
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if (hasArrayData) arrayData.InsertArrayElementAtIndex(arraySize);
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}
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GUILayout.EndHorizontal();
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}
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}
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} |