mirror of
https://github.com/Siccity/xNode.git
synced 2025-12-20 01:06:01 +08:00
474 lines
26 KiB
C#
474 lines
26 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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namespace XNodeEditor {
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public partial class NodeEditorWindow {
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public enum NodeActivity { Idle, HoldNode, DragNode, HoldGrid, DragGrid }
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public static NodeActivity currentActivity = NodeActivity.Idle;
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public static bool isPanning { get; private set; }
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public static Vector2[] dragOffset;
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private bool IsDraggingPort { get { return draggedOutput != null; } }
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private bool IsHoveringPort { get { return hoveredPort != null; } }
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private bool IsHoveringNode { get { return hoveredNode != null; } }
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private bool IsHoveringReroute { get { return hoveredReroute.port != null; } }
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private XNode.Node hoveredNode = null;
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[NonSerialized] private XNode.NodePort hoveredPort = null;
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[NonSerialized] private XNode.NodePort draggedOutput = null;
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[NonSerialized] private XNode.NodePort draggedOutputTarget = null;
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[NonSerialized] private List<Vector2> draggedOutputReroutes = new List<Vector2>();
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private RerouteReference hoveredReroute = new RerouteReference();
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private List<RerouteReference> selectedReroutes = new List<RerouteReference>();
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private Vector2 dragBoxStart;
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private UnityEngine.Object[] preBoxSelection;
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private RerouteReference[] preBoxSelectionReroute;
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private Rect selectionBox;
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private bool isDoubleClick = false;
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private struct RerouteReference {
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public XNode.NodePort port;
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public int connectionIndex;
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public int pointIndex;
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public RerouteReference(XNode.NodePort port, int connectionIndex, int pointIndex) {
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this.port = port;
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this.connectionIndex = connectionIndex;
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this.pointIndex = pointIndex;
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}
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public void InsertPoint(Vector2 pos) { port.GetReroutePoints(connectionIndex).Insert(pointIndex, pos); }
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public void SetPoint(Vector2 pos) { port.GetReroutePoints(connectionIndex) [pointIndex] = pos; }
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public void RemovePoint() { port.GetReroutePoints(connectionIndex).RemoveAt(pointIndex); }
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public Vector2 GetPoint() { return port.GetReroutePoints(connectionIndex) [pointIndex]; }
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}
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public void Controls() {
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wantsMouseMove = true;
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Event e = Event.current;
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switch (e.type) {
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case EventType.MouseMove:
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break;
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case EventType.ScrollWheel:
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float oldZoom = zoom;
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if (e.delta.y > 0) zoom += 0.1f * zoom;
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else zoom -= 0.1f * zoom;
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if (NodeEditorPreferences.GetSettings().zoomToMouse) panOffset += (1 - oldZoom / zoom) * (WindowToGridPosition(e.mousePosition) + panOffset);
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break;
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case EventType.MouseDrag:
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if (e.button == 0) {
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if (IsDraggingPort) {
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if (IsHoveringPort && hoveredPort.IsInput && draggedOutput.CanConnectTo(hoveredPort)) {
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if (!draggedOutput.IsConnectedTo(hoveredPort)) {
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draggedOutputTarget = hoveredPort;
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}
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} else {
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draggedOutputTarget = null;
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}
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Repaint();
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} else if (currentActivity == NodeActivity.HoldNode) {
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RecalculateDragOffsets(e);
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currentActivity = NodeActivity.DragNode;
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Repaint();
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}
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if (currentActivity == NodeActivity.DragNode) {
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// Holding ctrl inverts grid snap
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bool gridSnap = NodeEditorPreferences.GetSettings().gridSnap;
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if (e.control) gridSnap = !gridSnap;
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Vector2 mousePos = WindowToGridPosition(e.mousePosition);
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// Move selected nodes with offset
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for (int i = 0; i < Selection.objects.Length; i++) {
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if (Selection.objects[i] is XNode.Node) {
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XNode.Node node = Selection.objects[i] as XNode.Node;
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Vector2 initial = node.position;
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node.position = mousePos + dragOffset[i];
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if (gridSnap) {
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node.position.x = (Mathf.Round((node.position.x + 8) / 16) * 16) - 8;
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node.position.y = (Mathf.Round((node.position.y + 8) / 16) * 16) - 8;
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}
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// Offset portConnectionPoints instantly if a node is dragged so they aren't delayed by a frame.
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Vector2 offset = node.position - initial;
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if (offset.sqrMagnitude > 0) {
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foreach (XNode.NodePort output in node.Outputs) {
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Rect rect;
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if (portConnectionPoints.TryGetValue(output, out rect)) {
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rect.position += offset;
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portConnectionPoints[output] = rect;
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}
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}
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foreach (XNode.NodePort input in node.Inputs) {
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Rect rect;
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if (portConnectionPoints.TryGetValue(input, out rect)) {
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rect.position += offset;
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portConnectionPoints[input] = rect;
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}
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}
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}
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}
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}
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// Move selected reroutes with offset
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for (int i = 0; i < selectedReroutes.Count; i++) {
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Vector2 pos = mousePos + dragOffset[Selection.objects.Length + i];
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if (gridSnap) {
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pos.x = (Mathf.Round(pos.x / 16) * 16);
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pos.y = (Mathf.Round(pos.y / 16) * 16);
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}
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selectedReroutes[i].SetPoint(pos);
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}
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Repaint();
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} else if (currentActivity == NodeActivity.HoldGrid) {
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currentActivity = NodeActivity.DragGrid;
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preBoxSelection = Selection.objects;
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preBoxSelectionReroute = selectedReroutes.ToArray();
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dragBoxStart = WindowToGridPosition(e.mousePosition);
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Repaint();
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} else if (currentActivity == NodeActivity.DragGrid) {
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Vector2 boxStartPos = GridToWindowPosition(dragBoxStart);
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Vector2 boxSize = e.mousePosition - boxStartPos;
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if (boxSize.x < 0) { boxStartPos.x += boxSize.x; boxSize.x = Mathf.Abs(boxSize.x); }
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if (boxSize.y < 0) { boxStartPos.y += boxSize.y; boxSize.y = Mathf.Abs(boxSize.y); }
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selectionBox = new Rect(boxStartPos, boxSize);
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Repaint();
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}
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} else if (e.button == 1 || e.button == 2) {
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panOffset += e.delta * zoom;
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isPanning = true;
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}
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break;
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case EventType.MouseDown:
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Repaint();
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if (e.button == 0) {
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draggedOutputReroutes.Clear();
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if (IsHoveringPort) {
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if (hoveredPort.IsOutput) {
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draggedOutput = hoveredPort;
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} else {
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hoveredPort.VerifyConnections();
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if (hoveredPort.IsConnected) {
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XNode.Node node = hoveredPort.node;
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XNode.NodePort output = hoveredPort.Connection;
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int outputConnectionIndex = output.GetConnectionIndex(hoveredPort);
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draggedOutputReroutes = output.GetReroutePoints(outputConnectionIndex);
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hoveredPort.Disconnect(output);
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draggedOutput = output;
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draggedOutputTarget = hoveredPort;
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if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node);
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}
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}
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} else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) {
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// If mousedown on node header, select or deselect
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if (!Selection.Contains(hoveredNode)) {
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SelectNode(hoveredNode, e.control || e.shift);
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if (!e.control && !e.shift) selectedReroutes.Clear();
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} else if (e.control || e.shift) DeselectNode(hoveredNode);
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// Cache double click state, but only act on it in MouseUp - Except ClickCount only works in mouseDown.
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isDoubleClick = (e.clickCount == 2);
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e.Use();
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currentActivity = NodeActivity.HoldNode;
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} else if (IsHoveringReroute) {
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// If reroute isn't selected
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if (!selectedReroutes.Contains(hoveredReroute)) {
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// Add it
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if (e.control || e.shift) selectedReroutes.Add(hoveredReroute);
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// Select it
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else {
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selectedReroutes = new List<RerouteReference>() { hoveredReroute };
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Selection.activeObject = null;
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}
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}
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// Deselect
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else if (e.control || e.shift) selectedReroutes.Remove(hoveredReroute);
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e.Use();
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currentActivity = NodeActivity.HoldNode;
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}
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// If mousedown on grid background, deselect all
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else if (!IsHoveringNode) {
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currentActivity = NodeActivity.HoldGrid;
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if (!e.control && !e.shift) {
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selectedReroutes.Clear();
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Selection.activeObject = null;
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}
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}
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}
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break;
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case EventType.MouseUp:
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if (e.button == 0) {
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//Port drag release
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if (IsDraggingPort) {
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//If connection is valid, save it
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if (draggedOutputTarget != null) {
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XNode.Node node = draggedOutputTarget.node;
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if (graph.nodes.Count != 0) draggedOutput.Connect(draggedOutputTarget);
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// ConnectionIndex can be -1 if the connection is removed instantly after creation
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int connectionIndex = draggedOutput.GetConnectionIndex(draggedOutputTarget);
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if (connectionIndex != -1) {
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draggedOutput.GetReroutePoints(connectionIndex).AddRange(draggedOutputReroutes);
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if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node);
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EditorUtility.SetDirty(graph);
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}
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}
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//Release dragged connection
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draggedOutput = null;
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draggedOutputTarget = null;
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EditorUtility.SetDirty(graph);
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if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
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} else if (currentActivity == NodeActivity.DragNode) {
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IEnumerable<XNode.Node> nodes = Selection.objects.Where(x => x is XNode.Node).Select(x => x as XNode.Node);
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foreach (XNode.Node node in nodes) EditorUtility.SetDirty(node);
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if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
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} else if (!IsHoveringNode) {
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// If click outside node, release field focus
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if (!isPanning) {
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EditorGUI.FocusTextInControl(null);
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EditorGUIUtility.editingTextField = false;
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}
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if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
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}
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// If click node header, select it.
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if (currentActivity == NodeActivity.HoldNode && !(e.control || e.shift)) {
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selectedReroutes.Clear();
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SelectNode(hoveredNode, false);
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// Double click to center node
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if (isDoubleClick) {
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Vector2 nodeDimension = nodeSizes.ContainsKey(hoveredNode) ? nodeSizes[hoveredNode] / 2 : Vector2.zero;
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panOffset = -hoveredNode.position - nodeDimension;
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}
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}
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// If click reroute, select it.
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if (IsHoveringReroute && !(e.control || e.shift)) {
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selectedReroutes = new List<RerouteReference>() { hoveredReroute };
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Selection.activeObject = null;
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}
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Repaint();
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currentActivity = NodeActivity.Idle;
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} else if (e.button == 1 || e.button == 2) {
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if (!isPanning) {
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if (IsDraggingPort) {
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draggedOutputReroutes.Add(WindowToGridPosition(e.mousePosition));
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} else if (currentActivity == NodeActivity.DragNode && Selection.activeObject == null && selectedReroutes.Count == 1) {
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selectedReroutes[0].InsertPoint(selectedReroutes[0].GetPoint());
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selectedReroutes[0] = new RerouteReference(selectedReroutes[0].port, selectedReroutes[0].connectionIndex, selectedReroutes[0].pointIndex + 1);
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} else if (IsHoveringReroute) {
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ShowRerouteContextMenu(hoveredReroute);
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} else if (IsHoveringPort) {
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ShowPortContextMenu(hoveredPort);
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} else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) {
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if (!Selection.Contains(hoveredNode)) SelectNode(hoveredNode, false);
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GenericMenu menu = new GenericMenu();
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NodeEditor.GetEditor(hoveredNode, this).AddContextMenuItems(menu);
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menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
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e.Use(); // Fixes copy/paste context menu appearing in Unity 5.6.6f2 - doesn't occur in 2018.3.2f1 Probably needs to be used in other places.
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} else if (!IsHoveringNode) {
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GenericMenu menu = new GenericMenu();
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graphEditor.AddContextMenuItems(menu);
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menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
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}
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}
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isPanning = false;
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}
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// Reset DoubleClick
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isDoubleClick = false;
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break;
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case EventType.KeyDown:
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if (EditorGUIUtility.editingTextField) break;
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else if (e.keyCode == KeyCode.F) Home();
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if (IsMac()) {
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if (e.keyCode == KeyCode.Return) RenameSelectedNode();
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} else {
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if (e.keyCode == KeyCode.F2) RenameSelectedNode();
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}
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break;
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case EventType.ValidateCommand:
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case EventType.ExecuteCommand:
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if (e.commandName == "SoftDelete") {
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if (e.type == EventType.ExecuteCommand) RemoveSelectedNodes();
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e.Use();
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} else if (IsMac() && e.commandName == "Delete") {
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if (e.type == EventType.ExecuteCommand) RemoveSelectedNodes();
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e.Use();
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} else if (e.commandName == "Duplicate") {
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if (e.type == EventType.ExecuteCommand) DuplicateSelectedNodes();
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e.Use();
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}
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Repaint();
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break;
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case EventType.Ignore:
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// If release mouse outside window
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if (e.rawType == EventType.MouseUp && currentActivity == NodeActivity.DragGrid) {
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Repaint();
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currentActivity = NodeActivity.Idle;
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}
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break;
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}
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}
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public bool IsMac() {
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#if UNITY_2017_1_OR_NEWER
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return SystemInfo.operatingSystemFamily == OperatingSystemFamily.MacOSX;
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#else
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return SystemInfo.operatingSystem.StartsWith("Mac");
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#endif
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}
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private void RecalculateDragOffsets(Event current) {
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dragOffset = new Vector2[Selection.objects.Length + selectedReroutes.Count];
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// Selected nodes
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for (int i = 0; i < Selection.objects.Length; i++) {
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if (Selection.objects[i] is XNode.Node) {
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XNode.Node node = Selection.objects[i] as XNode.Node;
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dragOffset[i] = node.position - WindowToGridPosition(current.mousePosition);
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}
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}
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// Selected reroutes
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for (int i = 0; i < selectedReroutes.Count; i++) {
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dragOffset[Selection.objects.Length + i] = selectedReroutes[i].GetPoint() - WindowToGridPosition(current.mousePosition);
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}
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}
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/// <summary> Puts all nodes in focus. If no nodes are present, resets view to </summary>
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public void Home() {
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zoom = 2;
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panOffset = Vector2.zero;
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}
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/// <summary> Remove nodes in the graph in Selection.objects</summary>
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public void RemoveSelectedNodes() {
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// We need to delete reroutes starting at the highest point index to avoid shifting indices
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selectedReroutes = selectedReroutes.OrderByDescending(x => x.pointIndex).ToList();
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for (int i = 0; i < selectedReroutes.Count; i++) {
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selectedReroutes[i].RemovePoint();
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}
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selectedReroutes.Clear();
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foreach (UnityEngine.Object item in Selection.objects) {
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if (item is XNode.Node) {
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XNode.Node node = item as XNode.Node;
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graphEditor.RemoveNode(node);
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}
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}
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}
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/// <summary> Initiate a rename on the currently selected node </summary>
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public void RenameSelectedNode() {
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if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
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XNode.Node node = Selection.activeObject as XNode.Node;
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Vector2 size;
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if (nodeSizes.TryGetValue(node, out size)) {
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RenamePopup.Show(Selection.activeObject, size.x);
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} else {
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RenamePopup.Show(Selection.activeObject);
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}
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}
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}
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/// <summary> Draw this node on top of other nodes by placing it last in the graph.nodes list </summary>
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public void MoveNodeToTop(XNode.Node node) {
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int index;
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while ((index = graph.nodes.IndexOf(node)) != graph.nodes.Count - 1) {
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graph.nodes[index] = graph.nodes[index + 1];
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graph.nodes[index + 1] = node;
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}
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}
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/// <summary> Duplicate selected nodes and select the duplicates </summary>
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public void DuplicateSelectedNodes() {
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UnityEngine.Object[] newNodes = new UnityEngine.Object[Selection.objects.Length];
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Dictionary<XNode.Node, XNode.Node> substitutes = new Dictionary<XNode.Node, XNode.Node>();
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for (int i = 0; i < Selection.objects.Length; i++) {
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if (Selection.objects[i] is XNode.Node) {
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XNode.Node srcNode = Selection.objects[i] as XNode.Node;
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if (srcNode.graph != graph) continue; // ignore nodes selected in another graph
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XNode.Node newNode = graphEditor.CopyNode(srcNode);
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substitutes.Add(srcNode, newNode);
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newNode.position = srcNode.position + new Vector2(30, 30);
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newNodes[i] = newNode;
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}
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}
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// Walk through the selected nodes again, recreate connections, using the new nodes
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for (int i = 0; i < Selection.objects.Length; i++) {
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if (Selection.objects[i] is XNode.Node) {
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XNode.Node srcNode = Selection.objects[i] as XNode.Node;
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if (srcNode.graph != graph) continue; // ignore nodes selected in another graph
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foreach (XNode.NodePort port in srcNode.Ports) {
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for (int c = 0; c < port.ConnectionCount; c++) {
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XNode.NodePort inputPort = port.direction == XNode.NodePort.IO.Input ? port : port.GetConnection(c);
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XNode.NodePort outputPort = port.direction == XNode.NodePort.IO.Output ? port : port.GetConnection(c);
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XNode.Node newNodeIn, newNodeOut;
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if (substitutes.TryGetValue(inputPort.node, out newNodeIn) && substitutes.TryGetValue(outputPort.node, out newNodeOut)) {
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newNodeIn.UpdateStaticPorts();
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newNodeOut.UpdateStaticPorts();
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inputPort = newNodeIn.GetInputPort(inputPort.fieldName);
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outputPort = newNodeOut.GetOutputPort(outputPort.fieldName);
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}
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if (!inputPort.IsConnectedTo(outputPort)) inputPort.Connect(outputPort);
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}
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}
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}
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}
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Selection.objects = newNodes;
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}
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/// <summary> Draw a connection as we are dragging it </summary>
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public void DrawDraggedConnection() {
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if (IsDraggingPort) {
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Color col = NodeEditorPreferences.GetTypeColor(draggedOutput.ValueType);
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Rect fromRect;
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if (!_portConnectionPoints.TryGetValue(draggedOutput, out fromRect)) return;
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Vector2 from = fromRect.center;
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col.a = draggedOutputTarget != null ? 1.0f : 0.6f;
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Vector2 to = Vector2.zero;
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for (int i = 0; i < draggedOutputReroutes.Count; i++) {
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to = draggedOutputReroutes[i];
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DrawConnection(from, to, col);
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from = to;
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}
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to = draggedOutputTarget != null ? portConnectionPoints[draggedOutputTarget].center : WindowToGridPosition(Event.current.mousePosition);
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DrawConnection(from, to, col);
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Color bgcol = Color.black;
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Color frcol = col;
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bgcol.a = 0.6f;
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frcol.a = 0.6f;
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// Loop through reroute points again and draw the points
|
|
for (int i = 0; i < draggedOutputReroutes.Count; i++) {
|
|
// Draw reroute point at position
|
|
Rect rect = new Rect(draggedOutputReroutes[i], new Vector2(16, 16));
|
|
rect.position = new Vector2(rect.position.x - 8, rect.position.y - 8);
|
|
rect = GridToWindowRect(rect);
|
|
|
|
NodeEditorGUILayout.DrawPortHandle(rect, bgcol, frcol);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool IsHoveringTitle(XNode.Node node) {
|
|
Vector2 mousePos = Event.current.mousePosition;
|
|
//Get node position
|
|
Vector2 nodePos = GridToWindowPosition(node.position);
|
|
float width;
|
|
Vector2 size;
|
|
if (nodeSizes.TryGetValue(node, out size)) width = size.x;
|
|
else width = 200;
|
|
Rect windowRect = new Rect(nodePos, new Vector2(width / zoom, 30 / zoom));
|
|
return windowRect.Contains(mousePos);
|
|
}
|
|
}
|
|
} |