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13 lines
302 B
C#
13 lines
302 B
C#
using System;
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using UnityEngine;
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namespace XNode
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{
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[Serializable]
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public class NodeGroup : ScriptableObject
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{
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[SerializeField] public NodeGraph graph;
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[SerializeField] public Vector2 position;
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[SerializeField] public Vector2 size = new Vector2(200, 300);
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}
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} |