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xNode/Examples/Nodes/MathNode.cs
2017-09-27 23:41:01 +02:00

19 lines
440 B
C#

using UnityEngine;
[System.Serializable]
public class MathNode : Node {
[Input] public float a;
[Input] public float b;
[Output] public float result;
public enum MathType { Add, Subtract, Multiply, Divide}
public MathType mathType = MathType.Add;
protected override void Init() {
name = "Math";
}
public override void OnCreateConnection(NodePort from, NodePort to) {
}
}