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mirror of https://github.com/Siccity/xNode.git synced 2025-12-20 17:26:02 +08:00
xNode/Scripts/Editor/GraphAndNodeEditor.cs
2019-12-23 13:56:49 +01:00

48 lines
1.6 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using UnityEditor;
using UnityEngine;
namespace XNodeEditor {
/// <summary> Override graph inspector to show an 'Open Graph' button at the top </summary>
[CustomEditor(typeof(XNode.NodeGraph), true)]
public class GlobalGraphEditor : Editor {
public override void OnInspectorGUI() {
serializedObject.Update();
if (GUILayout.Button("Edit graph", GUILayout.Height(40))) {
NodeEditorWindow.Open(serializedObject.targetObject as XNode.NodeGraph);
}
GUILayout.Space(EditorGUIUtility.singleLineHeight);
GUILayout.Label("Raw data", "BoldLabel");
DrawDefaultInspector();
serializedObject.ApplyModifiedProperties();
}
}
[CustomEditor(typeof(XNode.Node), true)]
public class GlobalNodeEditor : Editor {
public override void OnInspectorGUI() {
serializedObject.Update();
if (GUILayout.Button("Edit graph", GUILayout.Height(40))) {
SerializedProperty graphProp = serializedObject.FindProperty("graph");
NodeEditorWindow w = NodeEditorWindow.Open(graphProp.objectReferenceValue as XNode.NodeGraph);
w.Home(); // Focus selected node
}
GUILayout.Space(EditorGUIUtility.singleLineHeight);
GUILayout.Label("Raw data", "BoldLabel");
// Now draw the node itself.
DrawDefaultInspector();
serializedObject.ApplyModifiedProperties();
}
}
}