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40 lines
1.3 KiB
C#
40 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace XNode.Examples.RuntimeMathNodes {
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public class NodeDrag : MonoBehaviour, IPointerClickHandler, IBeginDragHandler, IDragHandler, IEndDragHandler {
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private Vector3 offset;
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private UGUIMathBaseNode node;
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private void Awake() {
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node = GetComponentInParent<UGUIMathBaseNode>();
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}
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public void OnDrag(PointerEventData eventData) {
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node.transform.localPosition = node.graph.scrollRect.content.InverseTransformPoint(eventData.position) - offset;
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}
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public void OnBeginDrag(PointerEventData eventData) {
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Vector2 pointer = node.graph.scrollRect.content.InverseTransformPoint(eventData.position);
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Vector2 pos = node.transform.localPosition;
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offset = pointer - pos;
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}
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public void OnEndDrag(PointerEventData eventData) {
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node.transform.localPosition = node.graph.scrollRect.content.InverseTransformPoint(eventData.position) - offset;
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Vector2 pos = node.transform.localPosition;
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pos.y = -pos.y;
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node.node.position = pos;
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}
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public void OnPointerClick(PointerEventData eventData) {
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if (eventData.button != PointerEventData.InputButton.Right)
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return;
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node.graph.nodeContextMenu.selectedNode = node.node;
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node.graph.nodeContextMenu.OpenAt(eventData.position);
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}
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}
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} |