mirror of
https://github.com/Siccity/xNode.git
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95 lines
2.7 KiB
C#
95 lines
2.7 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using XNode.Examples.MathNodes;
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namespace XNode.Examples.RuntimeMathNodes {
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public class RuntimeMathGraph : MonoBehaviour, IPointerClickHandler {
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[Header("Graph")]
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public MathGraph graph;
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[Header("Prefabs")]
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public XNode.Examples.RuntimeMathNodes.UGUIMathNode runtimeMathNodePrefab;
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public XNode.Examples.RuntimeMathNodes.UGUIVector runtimeVectorPrefab;
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public XNode.Examples.RuntimeMathNodes.UGUIDisplayValue runtimeDisplayValuePrefab;
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public XNode.Examples.RuntimeMathNodes.Connection runtimeConnectionPrefab;
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[Header("References")]
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public UGUIContextMenu graphContextMenu;
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public UGUIContextMenu nodeContextMenu;
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public UGUITooltip tooltip;
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public ScrollRect scrollRect { get; private set; }
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private List<UGUIMathBaseNode> nodes;
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private void Awake() {
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// Create a clone so we don't modify the original asset
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graph = graph.Copy() as MathGraph;
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scrollRect = GetComponentInChildren<ScrollRect>();
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graphContextMenu.onClickSpawn -= SpawnNode;
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graphContextMenu.onClickSpawn += SpawnNode;
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}
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private void Start() {
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SpawnGraph();
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}
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public void Refresh() {
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Clear();
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SpawnGraph();
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}
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public void Clear() {
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for (int i = nodes.Count - 1; i >= 0; i--) {
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Destroy(nodes[i].gameObject);
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}
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nodes.Clear();
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}
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public void SpawnGraph() {
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if (nodes != null) nodes.Clear();
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else nodes = new List<UGUIMathBaseNode>();
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for (int i = 0; i < graph.nodes.Count; i++) {
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Node node = graph.nodes[i];
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UGUIMathBaseNode runtimeNode = null;
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if (node is XNode.Examples.MathNodes.MathNode) {
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runtimeNode = Instantiate(runtimeMathNodePrefab);
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} else if (node is XNode.Examples.MathNodes.Vector) {
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runtimeNode = Instantiate(runtimeVectorPrefab);
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} else if (node is XNode.Examples.MathNodes.DisplayValue) {
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runtimeNode = Instantiate(runtimeDisplayValuePrefab);
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}
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runtimeNode.transform.SetParent(scrollRect.content);
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runtimeNode.node = node;
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runtimeNode.graph = this;
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nodes.Add(runtimeNode);
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}
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}
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public UGUIMathBaseNode GetRuntimeNode(Node node) {
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for (int i = 0; i < nodes.Count; i++) {
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if (nodes[i].node == node) {
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return nodes[i];
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} else { }
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}
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return null;
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}
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public void SpawnNode(Type type, Vector2 position) {
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Node node = graph.AddNode(type);
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node.name = type.Name;
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node.position = position;
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Refresh();
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}
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public void OnPointerClick(PointerEventData eventData) {
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if (eventData.button != PointerEventData.InputButton.Right)
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return;
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graphContextMenu.OpenAt(eventData.position);
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}
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}
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} |