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xNode/.github/workflows/build.yml
Stephen Hodgson bad4cc5c17
refactor project
convert init on load method to wait until editor is done updating before attempting to reconnect loose nodes
2023-07-27 13:04:45 -04:00

39 lines
910 B
YAML

name: build
on:
pull_request:
branches:
- '*'
# Allows you to run this workflow manually from the Actions tab
workflow_dispatch:
jobs:
build:
runs-on: ${{ matrix.os }}
strategy:
matrix:
include:
- os: windows
build-target: Android
steps:
- uses: actions/checkout@v3
with:
clean: false
lfs: true
# Installs the Unity Editor based on your project version text file
# sets -> env.UNITY_EDITOR_PATH
# sets -> env.UNITY_PROJECT_PATH
# https://github.com/XRTK/unity-setup
- uses: xrtk/unity-setup@v7.2
with:
build-targets: ${{ matrix.build-target }}
- name: Unity Build (${{ matrix.build-target }})
uses: RageAgainstThePixel/unity-build@v5
with:
build-target: ${{ matrix.build-target }}
publish-artifacts: false