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convert init on load method to wait until editor is done updating before attempting to reconnect loose nodes
39 lines
910 B
YAML
39 lines
910 B
YAML
name: build
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on:
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pull_request:
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branches:
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- '*'
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# Allows you to run this workflow manually from the Actions tab
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workflow_dispatch:
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jobs:
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build:
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runs-on: ${{ matrix.os }}
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strategy:
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matrix:
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include:
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- os: windows
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build-target: Android
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steps:
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- uses: actions/checkout@v3
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with:
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clean: false
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lfs: true
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# Installs the Unity Editor based on your project version text file
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# sets -> env.UNITY_EDITOR_PATH
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# sets -> env.UNITY_PROJECT_PATH
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# https://github.com/XRTK/unity-setup
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- uses: xrtk/unity-setup@v7.2
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with:
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build-targets: ${{ matrix.build-target }}
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- name: Unity Build (${{ matrix.build-target }})
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uses: RageAgainstThePixel/unity-build@v5
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with:
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build-target: ${{ matrix.build-target }}
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publish-artifacts: false
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