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mirror of https://github.com/Siccity/xNode.git synced 2026-02-04 14:24:54 +08:00
xNode/.gitignore
Stephen Hodgson bad4cc5c17
refactor project
convert init on load method to wait until editor is done updating before attempting to reconnect loose nodes
2023-07-27 13:04:45 -04:00

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# ============ #
# System Files #
# ============ #
.DS_Store
._*
# =============== #
# Unity generated #
# =============== #
[Aa]pp/
[Aa]pp.meta
[Bb]in/
[Bb]uilds/
[Bb]uild/
[Ll]ibrary/
[Ll]ogs/
[Oo]bj/
[Tt]emp/
UserSettings/
UWP/
WindowsStoreApp/
UnityGenerated/
UnityPackageManager/
.out/
.gradle/
project.json
project.lock.json
*.package
TextMesh Pro.meta
TextMesh Pro/
UIElementsSchema/
*packages-lock.json
# ============ #
# Certificates #
# ============ #
*.cert
*.privkey
*.pfx
*.pfx.meta
# ===================================== #
# Visual Studio / MonoDevelop generated #
# ===================================== #
.vs/
ExportedObj/
obj/
*.svd
*.userprefs
/*.csproj
*.csproj
*.pidb
*.suo
/*.sln
*.sln
*.user
*.unityproj
*.ipch
*.opensdf
*.sdf
*.tlog
*.log
*.idb
*.opendb
*.vsconfig
# ============================ #
# Visual Studio Code Generated #
# ============================ #
.vscode/
# ========================= #
# Jetbrains Rider Generated #
# ========================= #
.idea/
_ReSharper.Caches
# ===================== #
# Project Specific List #
# ===================== #
--Version/
artifacts/
StreamingAssets/
StreamingAssets.meta