mirror of
https://github.com/Siccity/xNode.git
synced 2025-12-20 17:26:02 +08:00
144 lines
5.5 KiB
C#
144 lines
5.5 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using UnityEngine;
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[Serializable]
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public class NodePort {
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public enum IO { Input, Output }
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public int ConnectionCount { get { return connections.Count; } }
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/// <summary> Return the first connection </summary>
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public NodePort Connection { get { return connections.Count > 0 ? connections[0].Port : null; } }
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public IO direction { get { return _direction; } }
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/// <summary> Is this port connected to anytihng? </summary>
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public bool IsConnected { get { return connections.Count != 0; } }
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public bool IsInput { get { return direction == IO.Input; } }
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public bool IsOutput { get { return direction == IO.Output; } }
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public string fieldName { get { return _fieldName; } }
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[SerializeField] public Node node;
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[SerializeField] private string _fieldName;
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[SerializeField] public Type type;
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[SerializeField] private List<PortConnection> connections = new List<PortConnection>();
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[SerializeField] private IO _direction;
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public NodePort(FieldInfo fieldInfo) {
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_fieldName = fieldInfo.Name;
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type = fieldInfo.FieldType;
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var attribs = fieldInfo.GetCustomAttributes(false);
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for (int i = 0; i < attribs.Length; i++) {
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if (attribs[i] is Node.InputAttribute) _direction = IO.Input;
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else if (attribs[i] is Node.OutputAttribute) _direction = IO.Output;
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}
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}
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public NodePort(NodePort nodePort, Node node) {
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_fieldName = nodePort._fieldName;
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type = nodePort.type;
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this.node = node;
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_direction = nodePort.direction;
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}
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/// <summary> Checks all connections for invalid references, and removes them. </summary>
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public void VerifyConnections() {
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for (int i = connections.Count-1; i >= 0; i--) {
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if (connections[i].node != null &&
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!string.IsNullOrEmpty(connections[i].fieldName) &&
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connections[i].node.GetPortByFieldName(connections[i].fieldName) != null)
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continue;
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connections.RemoveAt(i);
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}
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}
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public object GetValue() {
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return node.GetValue(this);
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}
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/// <summary> Connect this <see cref="NodePort"/> to another </summary>
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/// <param name="port">The <see cref="NodePort"/> to connect to</param>
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public void Connect(NodePort port) {
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if (connections == null) connections = new List<PortConnection>();
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if (port == null) { Debug.LogWarning("Cannot connect to null port"); return; }
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if (port == this) { Debug.LogWarning("Attempting to connect port to self."); return; }
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if (IsConnectedTo(port)) { Debug.LogWarning("Port already connected. "); return; }
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if (direction == port.direction) { Debug.LogWarning("Cannot connect two " + (direction == IO.Input ? "input" : "output") + " connections"); return; }
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connections.Add(new PortConnection(port));
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if (port.connections == null) port.connections = new List<PortConnection>();
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port.connections.Add(new PortConnection(this));
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node.OnCreateConnection(this, port);
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port.node.OnCreateConnection(this, port);
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}
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public NodePort GetConnection(int i) {
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//If the connection is broken for some reason, remove it.
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if (connections[i].node == null || string.IsNullOrEmpty(connections[i].fieldName)) {
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connections.RemoveAt(i);
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return null;
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}
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NodePort port = connections[i].node.GetPortByFieldName(connections[i].fieldName);
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if (port == null) {
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connections.RemoveAt(i);
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return null;
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}
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return port;
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}
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public bool IsConnectedTo(NodePort port) {
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for (int i = 0; i < connections.Count; i++) {
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if (connections[i].Port == port) return true;
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}
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return false;
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}
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public void Disconnect(NodePort port) {
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for (int i = connections.Count - 1; i >= 0; i--) {
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//Remove matching ports.
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if (connections[i].Port == port) {
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connections.RemoveAt(i);
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}
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}
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for (int i = 0; i < port.connections.Count; i++) {
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if (port.connections[i].Port == this) {
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port.connections.RemoveAt(i);
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}
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}
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}
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public void ClearConnections() {
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while (connections.Count > 0) {
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Disconnect(connections[0].Port);
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}
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}
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[Serializable]
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public class PortConnection {
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[SerializeField] public string fieldName;
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[SerializeField] public Node node;
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public NodePort Port { get { return port != null ? port : port = GetPort(); } }
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[NonSerialized] private NodePort port;
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public PortConnection(NodePort port) {
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this.port = port;
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node = port.node;
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fieldName = port.fieldName;
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}
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/// <summary> Returns the port that this <see cref="PortConnection"/> points to </summary>
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private NodePort GetPort() {
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if (node == null || string.IsNullOrEmpty(fieldName)) return null;
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for (int i = 0; i < node.OutputCount; i++) {
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if (node.outputs[i].fieldName == fieldName) return node.outputs[i];
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}
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for (int i = 0; i < node.InputCount; i++) {
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if (node.inputs[i].fieldName == fieldName) return node.inputs[i];
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}
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return null;
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}
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}
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} |