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mirror of https://github.com/Siccity/xNode.git synced 2025-12-20 17:26:02 +08:00
xNode/Scripts/Editor/NodeEditorAction.cs
2017-10-15 18:27:29 +02:00

186 lines
7.6 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
public partial class NodeEditorWindow {
public static bool isPanning { get; private set; }
public static Vector2 dragOffset;
private bool IsDraggingNode { get { return draggedNode != null; } }
private bool IsDraggingPort { get { return draggedOutput != null; } }
private bool IsHoveringPort { get { return hoveredPort != null; } }
private bool IsHoveringNode { get { return hoveredNode != null; } }
private bool HasSelectedNode { get { return selectedNode != null; } }
private Node hoveredNode = null;
[NonSerialized] private Node selectedNode = null;
[NonSerialized] private Node draggedNode = null;
[NonSerialized] private NodePort hoveredPort = null;
[NonSerialized] private NodePort draggedOutput = null;
[NonSerialized] private NodePort draggedOutputTarget = null;
private Rect nodeRects;
public void Controls() {
wantsMouseMove = true;
Event e = Event.current;
switch (e.type) {
case EventType.MouseMove:
UpdateHovered();
break;
case EventType.ScrollWheel:
if (e.delta.y > 0) zoom += 0.1f * zoom;
else zoom -= 0.1f * zoom;
break;
case EventType.MouseDrag:
UpdateHovered();
if (e.button == 0) {
if (IsDraggingPort) {
if (IsHoveringPort && hoveredPort.IsInput) {
if (!draggedOutput.IsConnectedTo(hoveredPort)) {
draggedOutputTarget = hoveredPort;
}
} else {
draggedOutputTarget = null;
}
Repaint();
} else if (IsDraggingNode) {
draggedNode.rect.position = WindowToGridPosition(e.mousePosition) + dragOffset;
Repaint();
}
} else if (e.button == 1) {
panOffset += e.delta * zoom;
isPanning = true;
}
break;
case EventType.KeyDown:
if (e.keyCode == KeyCode.F) Home();
break;
case EventType.MouseDown:
UpdateHovered();
Repaint();
SelectNode(hoveredNode);
if (IsHoveringPort) {
if (hoveredPort.IsOutput) {
draggedOutput = hoveredPort;
} else {
hoveredPort.VerifyConnections();
if (hoveredPort.IsConnected) {
NodePort output = hoveredPort.Connection;
hoveredPort.Disconnect(output);
draggedOutput = output;
draggedOutputTarget = hoveredPort;
}
}
} else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) {
draggedNode = hoveredNode;
dragOffset = hoveredNode.rect.position - WindowToGridPosition(e.mousePosition);
}
break;
case EventType.MouseUp:
if (e.button == 0) {
//Port drag release
if (IsDraggingPort) {
//If connection is valid, save it
if (draggedOutputTarget != null) {
if (graph.nodes.Count != 0) draggedOutput.Connect(draggedOutputTarget);
EditorUtility.SetDirty(graph);
}
//Release dragged connection
draggedOutput = null;
draggedOutputTarget = null;
EditorUtility.SetDirty(graph);
Repaint();
} else if (IsDraggingNode) {
draggedNode = null;
}
} else if (e.button == 1) {
if (!isPanning) ShowContextMenu();
isPanning = false;
}
UpdateHovered();
AssetDatabase.SaveAssets();
break;
}
}
/// <summary> Puts all nodes in focus. If no nodes are present, resets view to </summary>
public void Home() {
zoom = 2;
panOffset = Vector2.zero;
}
public void CreateNode(Type type, Vector2 position) {
Node node = graph.AddNode(type);
node.rect.position = position;
Repaint();
}
/// <summary> Draw a connection as we are dragging it </summary>
public void DrawDraggedConnection() {
if (IsDraggingPort) {
if (!_portConnectionPoints.ContainsKey(draggedOutput)) return;
Vector2 from = _portConnectionPoints[draggedOutput].center;
Vector2 to = draggedOutputTarget != null ? portConnectionPoints[draggedOutputTarget].center : WindowToGridPosition(Event.current.mousePosition);
Color col = NodeEditorPreferences.GetTypeColor(draggedOutput.type);
col.a = 0.6f;
DrawConnection(from, to, col);
}
}
/// <summary> Updates <see cref="hoveredNode"/> and <see cref="hoveredPort"/> </summary>
void UpdateHovered() {
Vector2 mousePos = Event.current.mousePosition;
Node newHoverNode = null;
foreach (Node node in graph.nodes) {
if (node == null) return;
//Get node position
Vector2 nodePos = GridToWindowPosition(node.rect.position);
Rect windowRect = new Rect(nodePos, new Vector2(node.rect.size.x / zoom, node.rect.size.y / zoom));
if (windowRect.Contains(mousePos)) {
newHoverNode = node;
}
}
if (newHoverNode != hoveredNode) {
hoveredNode = newHoverNode;
Repaint();
}
//If we are hovering a node, check if we are also hovering a port
NodePort newHoverPort = null;
//Check all input ports
for (int k = 0; k < graph.nodes.Count; k++) {
for (int i = 0; i < graph.nodes[k].InputCount; i++) {
NodePort port = graph.nodes[k].inputs[i];
//Check if port rect is available
if (!portConnectionPoints.ContainsKey(port)) continue;
Rect r = GridToWindowRect(portConnectionPoints[port]);
if (r.Contains(mousePos)) newHoverPort = port;
}
//Check all output ports
for (int i = 0; i < graph.nodes[k].OutputCount; i++) {
NodePort port = graph.nodes[k].outputs[i];
//Check if port rect is available
if (!portConnectionPoints.ContainsKey(port)) continue;
Rect r = GridToWindowRect(portConnectionPoints[port]);
if (r.Contains(mousePos)) newHoverPort = port;
}
}
if (newHoverPort != hoveredPort) {
hoveredPort = newHoverPort;
}
}
bool IsHoveringTitle(Node node) {
Vector2 mousePos = Event.current.mousePosition;
//Get node position
Vector2 nodePos = GridToWindowPosition(node.rect.position);
Rect windowRect = new Rect(nodePos, new Vector2(node.rect.size.x / zoom, 30 / zoom));
return windowRect.Contains(mousePos);
}
}