mirror of
https://github.com/Siccity/xNode.git
synced 2026-03-26 22:49:02 +08:00
400 lines
14 KiB
C#
400 lines
14 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEditor.IMGUI.Controls;
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using UnityEngine;
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namespace XNodeEditor {
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public class MenuPopupWindow : PopupWindowContent
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{
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private SearchField _search;
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private MenuTreeView _menuTree;
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public Action OnCloseA;
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public MenuPopupWindow()
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{
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_search = new SearchField();
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_menuTree = new MenuTreeView();
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}
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private bool _isInit;
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public void AddItem(string menuPath, Action onClick, char symbol = '/',bool autoClose = true)
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{
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_menuTree.AddItem(menuPath, () =>
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{
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onClick?.Invoke();
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if (autoClose)
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{
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editorWindow.Close();
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}
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},symbol);
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}
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public void Init()
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{
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_menuTree.Reload();
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_isInit = true;
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}
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public override void OnOpen()
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{
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_search.SetFocus();
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}
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public override void OnClose()
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{
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OnCloseA?.Invoke();
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}
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private string _str;
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public override void OnGUI(Rect rect)
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{
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if (!_isInit)
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{
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Init();
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}
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_action();
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EditorGUI.BeginChangeCheck();
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{
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_str = _search.OnGUI(new Rect(rect.position, new Vector2(rect.width, 20)),_str);
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}
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if (EditorGUI.EndChangeCheck())
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{
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_menuTree.searchString = _str;
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}
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_menuTree.OnGUI(new Rect(new Vector2(0,25),rect.size - new Vector2(0,20)));
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}
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private void _action()
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{
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Event e = Event.current;
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switch (e.type)
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{
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case EventType.KeyDown:
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if (e.keyCode == KeyCode.DownArrow && !_menuTree.HasFocus())
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{
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_menuTree.SetFocusAndEnsureSelectedItem();
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e.Use();
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}
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break;
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}
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}
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}
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public class MenuTreeView:TreeView
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{
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class MenuItem:TreeViewItem
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{
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public readonly Action OnClick;
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public MenuItem(int id, int depth, string displayName, Action onClick) : base(id, depth, displayName)
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{
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OnClick = onClick;
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}
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}
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public TreeViewItem Root { get; }
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public MenuTreeView():this(new TreeViewState())
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{
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}
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public MenuTreeView(TreeViewState state, MultiColumnHeader multiColumnHeader = null) : base(state, multiColumnHeader)
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{
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Root = new TreeViewItem(_id++,-1,nameof(Root));
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}
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private int _id = -1;
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private Dictionary<int, List<string>> _menuCache = new Dictionary<int, List<string>>();
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/// <summary>
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///
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/// </summary>
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/// <param name="menuPath"></param>
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/// <param name="onClick"></param>
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/// <param name="symbol"></param>
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public void AddItem(string menuPath,Action onClick,char symbol = '/')
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{
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var paths = menuPath.Split(symbol);
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int depth = 0;
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TreeViewItem last = Root;
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if (paths.Length > 1)
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{
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for (var i = 0; i < paths.Length - 1; i++)
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{
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var path = paths[i];
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if (!_menuCache.TryGetValue(depth, out var caches))
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{
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caches = new List<string>();
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_menuCache.Add(depth, caches);
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}
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while (true)
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{
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if (last.hasChildren)
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{
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foreach (var item in last.children)
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{
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if (item.displayName == path)
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{
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last = item;
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depth++;
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goto end;
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}
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}
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}
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break;
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}
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if (last.hasChildren)
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{
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foreach (var child in last.children)
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{
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if (child.displayName == path)
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{
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return;
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}
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}
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}
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var temp = new TreeViewItem(_id++,depth++,path);
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last.AddChild(temp);
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last = temp;
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end: ;
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}
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}
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last.AddChild(new MenuItem(_id++,depth,paths.Last(),onClick));
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}
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protected override bool DoesItemMatchSearch(TreeViewItem item, string search)
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{
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if (item.parent != null && item.parent.displayName.IndexOf(search, StringComparison.OrdinalIgnoreCase) >= 0)
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{
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return true;
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}
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return base.DoesItemMatchSearch(item, search);
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}
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List<int> _ids = new List<int>();
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protected override void DoubleClickedItem(int id)
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{
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var item = FindItem(id,Root);
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if (item.hasChildren)
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{
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if (hasSearch)
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{
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searchString = "";
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_ids.Clear();
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while (item != null)
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{
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_ids.Add(item.id);
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item = item.parent;
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}
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SetExpanded(_ids);
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}
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else
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{
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SetExpanded(id, !IsExpanded(id));
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}
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}
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else
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{
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if (item is MenuItem menuItem)
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{
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menuItem.OnClick?.Invoke();
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}
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}
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}
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protected override TreeViewItem BuildRoot()
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{
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return Root;
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}
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protected override void KeyEvent()
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{
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Event e = Event.current;
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switch (e.type)
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{
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case EventType.KeyDown:
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if (e.keyCode == KeyCode.Return || e.keyCode == KeyCode.KeypadEnter)
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{
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DoubleClickedItem(GetSelection()[0]);
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e.Use();
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}
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break;
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}
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}
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}
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/// <summary> Base class to derive custom Node Graph editors from. Use this to override how graphs are drawn in the editor. </summary>
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[CustomNodeGraphEditor(typeof(XNode.NodeGraph))]
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public class NodeGraphEditor : XNodeEditor.Internal.NodeEditorBase<NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph> {
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[Obsolete("Use window.position instead")]
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public Rect position { get { return window.position; } set { window.position = value; } }
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/// <summary> Are we currently renaming a node? </summary>
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protected bool isRenaming;
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public virtual void OnGUI() { }
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/// <summary> Called when opened by NodeEditorWindow </summary>
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public virtual void OnOpen() { }
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public virtual Texture2D GetGridTexture() {
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return NodeEditorPreferences.GetSettings().gridTexture;
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}
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public virtual Texture2D GetSecondaryGridTexture() {
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return NodeEditorPreferences.GetSettings().crossTexture;
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}
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/// <summary> Return default settings for this graph type. This is the settings the user will load if no previous settings have been saved. </summary>
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public virtual NodeEditorPreferences.Settings GetDefaultPreferences() {
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return new NodeEditorPreferences.Settings();
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}
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/// <summary> Returns context node menu path. Null or empty strings for hidden nodes. </summary>
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public virtual string GetNodeMenuName(Type type) {
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//Check if type has the CreateNodeMenuAttribute
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XNode.Node.CreateNodeMenuAttribute attrib;
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if (NodeEditorUtilities.GetAttrib(type, out attrib)) // Return custom path
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return attrib.menuName;
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else // Return generated path
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return NodeEditorUtilities.NodeDefaultPath(type);
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}
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/// <summary> Add items for the context menu when right-clicking this node. Override to add custom menu items. </summary>
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public virtual void AddContextMenuItems(MenuPopupWindow menu) {
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Vector2 pos = NodeEditorWindow.current.WindowToGridPosition(Event.current.mousePosition);
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for (int i = 0; i < NodeEditorReflection.nodeTypes.Length; i++) {
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Type type = NodeEditorReflection.nodeTypes[i];
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//Get node context menu path
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string path = GetNodeMenuName(type);
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if (string.IsNullOrEmpty(path)) continue;
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menu.AddItem(path, () => {
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XNode.Node node = CreateNode(type, pos);
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NodeEditorWindow.current.AutoConnect(node);
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});
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}
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// menu.AddSeparator("");
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if (NodeEditorWindow.copyBuffer != null && NodeEditorWindow.copyBuffer.Length > 0)
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menu.AddItem("Paste", () => NodeEditorWindow.current.PasteNodes(pos));
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// else menu.AddDisabledItem(new GUIContent("Paste"));
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menu.AddItem("Preferences", () => NodeEditorReflection.OpenPreferences());
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menu.AddItem("创建所有的节点 ---> 测试用", () =>
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{
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if (!EditorUtility.DisplayDialog("warning","Are you sure you want to create all the nodes?","ok","no"))
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{
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return;
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}
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for (int i = 0; i < NodeEditorReflection.nodeTypes.Length; i++)
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{
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Type type = NodeEditorReflection.nodeTypes[i];
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//Get node context menu path
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string path = GetNodeMenuName(type);
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//当前Group 不支持该节点跳过
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if (string.IsNullOrEmpty(path))
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{
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continue;
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}
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XNode.Node node = CreateNode(type, pos);
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NodeEditorWindow.current.AutoConnect(node);
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}
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});
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menu.AddCustomContextMenuItems(target);
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}
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public virtual Color GetPortColor(XNode.NodePort port) {
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return GetTypeColor(port.ValueType);
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}
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public virtual Color GetTypeColor(Type type) {
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return NodeEditorPreferences.GetTypeColor(type);
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}
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public virtual string GetPortTooltip(XNode.NodePort port) {
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Type portType = port.ValueType;
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string tooltip = "";
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tooltip = portType.PrettyName();
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if (port.IsOutput) {
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object obj = port.node.GetValue(port);
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tooltip += " = " + (obj != null ? obj.ToString() : "null");
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}
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return tooltip;
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}
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/// <summary> Deal with objects dropped into the graph through DragAndDrop </summary>
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public virtual void OnDropObjects(UnityEngine.Object[] objects) {
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Debug.Log("No OnDropItems override defined for " + GetType());
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}
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/// <summary> Create a node and save it in the graph asset </summary>
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public virtual XNode.Node CreateNode(Type type, Vector2 position) {
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XNode.Node node = target.AddNode(type);
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node.position = position;
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if (node.name == null || node.name.Trim() == "") node.name = NodeEditorUtilities.NodeDefaultName(type);
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AssetDatabase.AddObjectToAsset(node, target);
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if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
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NodeEditorWindow.RepaintAll();
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return node;
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}
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/// <summary> Creates a copy of the original node in the graph </summary>
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public XNode.Node CopyNode(XNode.Node original) {
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XNode.Node node = target.CopyNode(original);
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node.name = original.name;
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AssetDatabase.AddObjectToAsset(node, target);
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if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
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return node;
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}
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/// <summary> Safely remove a node and all its connections. </summary>
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public virtual void RemoveNode(XNode.Node node) {
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target.RemoveNode(node);
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UnityEngine.Object.DestroyImmediate(node, true);
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if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
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}
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[AttributeUsage(AttributeTargets.Class)]
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public class CustomNodeGraphEditorAttribute : Attribute,
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XNodeEditor.Internal.NodeEditorBase<NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph>.INodeEditorAttrib {
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private Type inspectedType;
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public string editorPrefsKey;
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/// <summary> Tells a NodeGraphEditor which Graph type it is an editor for </summary>
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/// <param name="inspectedType">Type that this editor can edit</param>
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/// <param name="editorPrefsKey">Define unique key for unique layout settings instance</param>
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public CustomNodeGraphEditorAttribute(Type inspectedType, string editorPrefsKey = "xNode.Settings") {
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this.inspectedType = inspectedType;
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this.editorPrefsKey = editorPrefsKey;
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}
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public Type GetInspectedType() {
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return inspectedType;
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}
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}
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}
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} |