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mirror of https://github.com/Siccity/xNode.git synced 2025-12-20 01:06:01 +08:00
xNode/Scripts/NodeGraph.cs
2017-09-22 12:15:37 +02:00

102 lines
3.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
/// <summary> Base class for all node graphs </summary>
[Serializable]
public class NodeGraph {
/// <summary> All nodes in the graph. <para/>
/// See: <see cref="AddNode{T}"/> </summary>
[NonSerialized] public List<Node> nodes = new List<Node>();
/// <summary> Serialized nodes. </summary>
[SerializeField] public string[] s_nodes;
public T AddNode<T>() where T : Node {
T node = default(T);
return AddNode(node) as T;
}
public Node AddNode(Type type) {
Node node = (Node)Activator.CreateInstance(type);
return AddNode(node);
}
public Node AddNode(string type) {
Debug.Log(type);
Node node = (Node)Activator.CreateInstance(null,type).Unwrap();
return AddNode(node);
}
public Node AddNode(Node node) {
if (node == null) {
Debug.LogError("Node could node be instanced");
return null;
}
nodes.Add(node);
node.graph = this;
return node;
}
/// <summary> Safely remove a node and all its connections </summary>
/// <param name="node"></param>
public void RemoveNode(Node node) {
node.ClearConnections();
nodes.Remove(node);
}
public void Clear() {
nodes.Clear();
}
public string Serialize() {
//Unity serializer doesn't support polymorphism, so we'll have to use a hack
s_nodes = new string[nodes.Count];
for (int i = 0; i < nodes.Count; i++) {
s_nodes[i] = JsonUtility.ToJson(nodes[i]);
}
//s_nodes = new string[] { "<SERIALIZED_NODES>" };
string json = JsonUtility.ToJson(this);
//json = json.Replace("\"<SERIALIZED_NODES>\"", GetSerializedList(nodes));
return json;
}
private string GetSerializedList<T>(List<T> list) {
string[] s_list = new string[list.Count];
for (int i = 0; i < list.Count; i++) {
s_list[i] = JsonUtility.ToJson(list[i]);
}
return string.Join(",", s_list);
}
public static NodeGraph Deserialize(string json) {
NodeGraph nodeGraph = JsonUtility.FromJson<NodeGraph>(json);
//If we are trying to open a newly created nodegraph, it will be empty
if (nodeGraph == null) nodeGraph = new NodeGraph();
if (nodeGraph.s_nodes != null) {
for (int i = 0; i < nodeGraph.s_nodes.Length; i++) {
NodeTyper tempNode = new NodeTyper();
JsonUtility.FromJsonOverwrite(nodeGraph.s_nodes[i], tempNode);
//Node node = nodeGraph.AddNode(tempNode.nodeType);
Type type = Type.GetType(tempNode.nodeType);
Node node = JsonUtility.FromJson(nodeGraph.s_nodes[i], type) as Node;
nodeGraph.AddNode(node);
}
}
if (nodeGraph.nodes != null){
for (int i = 0; i < nodeGraph.nodes.Count; i++) {
nodeGraph.nodes[i].FinalizeDeserialization();
}
}
return nodeGraph;
}
private class NodeTyper {
public string nodeType = "Node";
}
}