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mirror of https://github.com/Siccity/xNode.git synced 2025-12-20 09:16:01 +08:00
xNode/Scripts/Editor/NodeEditor.cs
Thor Brigsted f9152bf891 Editor core complete
Removed NodeConnection.cs: Node ports now operate by crossreferencing eachother
Changed from separate static classes to partial class
Removed UNEC Namespace
Added live hover info
2017-09-20 17:22:23 +02:00

13 lines
383 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
/// <summary> Base class to derive custom Node editors from. Use this to create your own custom inspectors and editors for your nodes. </summary>
public class NodeEditor : Editor {
public override void OnInspectorGUI() {
base.OnInspectorGUI();
}
}