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mirror of https://github.com/Siccity/xNode.git synced 2025-12-20 01:06:01 +08:00
xNode/Scripts/NodeDataCache.cs

227 lines
13 KiB
C#

using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
namespace XNode {
/// <summary> Precaches reflection data in editor so we won't have to do it runtime </summary>
public static class NodeDataCache {
private static PortDataCache portDataCache;
private static Dictionary<System.Type, Dictionary<string, string>> formerlySerializedAsCache;
private static Dictionary<System.Type, string> typeQualifiedNameCache;
private static bool Initialized { get { return portDataCache != null; } }
public static string GetTypeQualifiedName(System.Type type) {
if(typeQualifiedNameCache == null) typeQualifiedNameCache = new Dictionary<System.Type, string>();
string name;
if (!typeQualifiedNameCache.TryGetValue(type, out name)) {
name = type.AssemblyQualifiedName;
typeQualifiedNameCache.Add(type, name);
}
return name;
}
/// <summary> Update static ports and dynamic ports managed by DynamicPortLists to reflect class fields. </summary>
public static void UpdatePorts(Node node, Dictionary<string, NodePort> ports) {
if (!Initialized) BuildCache();
Dictionary<string, List<NodePort>> removedPorts = new Dictionary<string, List<NodePort>>();
System.Type nodeType = node.GetType();
Dictionary<string, string> formerlySerializedAs = null;
if (formerlySerializedAsCache != null) formerlySerializedAsCache.TryGetValue(nodeType, out formerlySerializedAs);
List<NodePort> dynamicListPorts = new List<NodePort>();
Dictionary<string, NodePort> staticPorts;
if (!portDataCache.TryGetValue(nodeType, out staticPorts)) {
staticPorts = new Dictionary<string, NodePort>();
}
// Cleanup port dict - Remove nonexisting static ports - update static port types
// AND update dynamic ports (albeit only those in lists) too, in order to enforce proper serialisation.
// Loop through current node ports
foreach (NodePort port in ports.Values.ToArray()) {
// If port still exists, check it it has been changed
NodePort staticPort;
if (staticPorts.TryGetValue(port.fieldName, out staticPort)) {
// If port exists but with wrong settings, remove it. Re-add it later.
if (port.IsDynamic || port.direction != staticPort.direction || port.connectionType != staticPort.connectionType || port.typeConstraint != staticPort.typeConstraint) {
// If port is not dynamic and direction hasn't changed, add it to the list so we can try reconnecting the ports connections.
if (!port.IsDynamic && port.direction == staticPort.direction) removedPorts.Add(port.fieldName, port.GetConnections());
port.ClearConnections();
ports.Remove(port.fieldName);
} else port.ValueType = staticPort.ValueType;
}
// If port doesn't exist anymore, remove it
else if (port.IsStatic) {
//See if the field is tagged with FormerlySerializedAs, if so add the port with its new field name to removedPorts
// so it can be reconnected in missing ports stage.
string newName = null;
if (formerlySerializedAs != null && formerlySerializedAs.TryGetValue(port.fieldName, out newName)) removedPorts.Add(newName, port.GetConnections());
port.ClearConnections();
ports.Remove(port.fieldName);
}
// If the port is dynamic and is managed by a dynamic port list, flag it for reference updates
else if (IsDynamicListPort(port)) {
dynamicListPorts.Add(port);
}
}
// Add missing ports
foreach (NodePort staticPort in staticPorts.Values) {
if (!ports.ContainsKey(staticPort.fieldName)) {
NodePort port = new NodePort(staticPort, node);
//If we just removed the port, try re-adding the connections
List<NodePort> reconnectConnections;
if (removedPorts.TryGetValue(staticPort.fieldName, out reconnectConnections)) {
for (int i = 0; i < reconnectConnections.Count; i++) {
NodePort connection = reconnectConnections[i];
if (connection == null) continue;
// CAVEAT: Ports connected under special conditions defined in graphEditor.CanConnect overrides will not auto-connect.
// To fix this, this code would need to be moved to an editor script and call graphEditor.CanConnect instead of port.CanConnectTo.
// This is only a problem in the rare edge case where user is using non-standard CanConnect overrides and changes port type of an already connected port
if (port.CanConnectTo(connection)) port.Connect(connection);
}
}
ports.Add(staticPort.fieldName, port);
}
}
// Finally, make sure dynamic list port settings correspond to the settings of their "backing port"
foreach (NodePort listPort in dynamicListPorts) {
// At this point we know that ports here are dynamic list ports
// which have passed name/"backing port" checks, ergo we can proceed more safely.
string backingPortName = listPort.fieldName.Substring(0, listPort.fieldName.IndexOf(' '));
NodePort backingPort = staticPorts[backingPortName];
// Update port constraints. Creating a new port instead will break the editor, mandating the need for setters.
listPort.ValueType = GetBackingValueType(backingPort.ValueType);
listPort.direction = backingPort.direction;
listPort.connectionType = backingPort.connectionType;
listPort.typeConstraint = backingPort.typeConstraint;
}
}
/// <summary>
/// Extracts the underlying types from arrays and lists, the only collections for dynamic port lists
/// currently supported. If the given type is not applicable (i.e. if the dynamic list port was not
/// defined as an array or a list), returns the given type itself.
/// </summary>
private static System.Type GetBackingValueType(System.Type portValType) {
if (portValType.HasElementType) {
return portValType.GetElementType();
}
if (portValType.IsGenericType && portValType.GetGenericTypeDefinition() == typeof(List<>)) {
return portValType.GetGenericArguments()[0];
}
return portValType;
}
/// <summary>Returns true if the given port is in a dynamic port list.</summary>
private static bool IsDynamicListPort(NodePort port) {
// Ports flagged as "dynamicPortList = true" end up having a "backing port" and a name with an index, but we have
// no guarantee that a dynamic port called "output 0" is an element in a list backed by a static "output" port.
// Thus, we need to check for attributes... (but at least we don't need to look at all fields this time)
string[] fieldNameParts = port.fieldName.Split(' ');
if (fieldNameParts.Length != 2) return false;
FieldInfo backingPortInfo = port.node.GetType().GetField(fieldNameParts[0]);
if (backingPortInfo == null) return false;
object[] attribs = backingPortInfo.GetCustomAttributes(true);
return attribs.Any(x => {
Node.InputAttribute inputAttribute = x as Node.InputAttribute;
Node.OutputAttribute outputAttribute = x as Node.OutputAttribute;
return inputAttribute != null && inputAttribute.dynamicPortList ||
outputAttribute != null && outputAttribute.dynamicPortList;
});
}
/// <summary> Cache node types </summary>
private static void BuildCache() {
portDataCache = new PortDataCache();
System.Type baseType = typeof(Node);
List<System.Type> nodeTypes = new List<System.Type>();
System.Reflection.Assembly[] assemblies = System.AppDomain.CurrentDomain.GetAssemblies();
// Loop through assemblies and add node types to list
foreach (Assembly assembly in assemblies) {
// Skip certain dlls to improve performance
string assemblyName = assembly.GetName().Name;
int index = assemblyName.IndexOf('.');
if (index != -1) assemblyName = assemblyName.Substring(0, index);
switch (assemblyName) {
// The following assemblies, and sub-assemblies (eg. UnityEngine.UI) are skipped
case "UnityEditor":
case "UnityEngine":
case "Unity":
case "System":
case "mscorlib":
case "Microsoft":
continue;
default:
nodeTypes.AddRange(assembly.GetTypes().Where(t => !t.IsAbstract && baseType.IsAssignableFrom(t)).ToArray());
break;
}
}
for (int i = 0; i < nodeTypes.Count; i++) {
CachePorts(nodeTypes[i]);
}
}
public static List<FieldInfo> GetNodeFields(System.Type nodeType) {
List<System.Reflection.FieldInfo> fieldInfo = new List<System.Reflection.FieldInfo>(nodeType.GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance));
// GetFields doesnt return inherited private fields, so walk through base types and pick those up
System.Type tempType = nodeType;
while ((tempType = tempType.BaseType) != typeof(XNode.Node)) {
FieldInfo[] parentFields = tempType.GetFields(BindingFlags.NonPublic | BindingFlags.Instance);
for (int i = 0; i < parentFields.Length; i++) {
// Ensure that we do not already have a member with this type and name
FieldInfo parentField = parentFields[i];
if (fieldInfo.TrueForAll(x => x.Name != parentField.Name)) {
fieldInfo.Add(parentField);
}
}
}
return fieldInfo;
}
private static void CachePorts(System.Type nodeType) {
List<System.Reflection.FieldInfo> fieldInfo = GetNodeFields(nodeType);
for (int i = 0; i < fieldInfo.Count; i++) {
//Get InputAttribute and OutputAttribute
object[] attribs = fieldInfo[i].GetCustomAttributes(true);
Node.InputAttribute inputAttrib = attribs.FirstOrDefault(x => x is Node.InputAttribute) as Node.InputAttribute;
Node.OutputAttribute outputAttrib = attribs.FirstOrDefault(x => x is Node.OutputAttribute) as Node.OutputAttribute;
UnityEngine.Serialization.FormerlySerializedAsAttribute formerlySerializedAsAttribute = attribs.FirstOrDefault(x => x is UnityEngine.Serialization.FormerlySerializedAsAttribute) as UnityEngine.Serialization.FormerlySerializedAsAttribute;
if (inputAttrib == null && outputAttrib == null) continue;
if (inputAttrib != null && outputAttrib != null) Debug.LogError("Field " + fieldInfo[i].Name + " of type " + nodeType.FullName + " cannot be both input and output.");
else {
if (!portDataCache.ContainsKey(nodeType)) portDataCache.Add(nodeType, new Dictionary<string, NodePort>());
NodePort port = new NodePort(fieldInfo[i]);
portDataCache[nodeType].Add(port.fieldName, port);
}
if (formerlySerializedAsAttribute != null) {
if (formerlySerializedAsCache == null) formerlySerializedAsCache = new Dictionary<System.Type, Dictionary<string, string>>();
if (!formerlySerializedAsCache.ContainsKey(nodeType)) formerlySerializedAsCache.Add(nodeType, new Dictionary<string, string>());
if (formerlySerializedAsCache[nodeType].ContainsKey(formerlySerializedAsAttribute.oldName)) Debug.LogError("Another FormerlySerializedAs with value '" + formerlySerializedAsAttribute.oldName + "' already exist on this node.");
else formerlySerializedAsCache[nodeType].Add(formerlySerializedAsAttribute.oldName, fieldInfo[i].Name);
}
}
}
[System.Serializable]
private class PortDataCache : Dictionary<System.Type, Dictionary<string, NodePort>> { }
}
}