mirror of
https://github.com/Siccity/xNode.git
synced 2025-12-20 01:06:01 +08:00
104 lines
4.1 KiB
C#
104 lines
4.1 KiB
C#
using System.Collections.Generic;
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using UnityEditor;
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using UnityEditor.Callbacks;
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using UnityEngine;
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using XNode;
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namespace XNodeEditor {
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[InitializeOnLoad]
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public partial class NodeEditorWindow : EditorWindow {
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public static NodeEditorWindow current;
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/// <summary> Stores node positions for all nodePorts. </summary>
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public Dictionary<XNode.NodePort, Rect> portConnectionPoints { get { return _portConnectionPoints; } }
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private Dictionary<XNode.NodePort, Rect> _portConnectionPoints = new Dictionary<XNode.NodePort, Rect>();
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public Dictionary<XNode.Node, float> nodeWidths { get { return _nodeWidths; } }
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private Dictionary<XNode.Node, float> _nodeWidths = new Dictionary<XNode.Node, float>();
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public XNode.NodeGraph graph;
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public Vector2 panOffset { get { return _panOffset; } set { _panOffset = value; Repaint(); } }
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private Vector2 _panOffset;
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public float zoom { get { return _zoom; } set { _zoom = Mathf.Clamp(value, 1f, 5f); Repaint(); } }
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private float _zoom = 1;
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void OnFocus() {
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AssetDatabase.SaveAssets();
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current = this;
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}
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partial void OnEnable();
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/// <summary> Create editor window </summary>
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public static NodeEditorWindow Init() {
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NodeEditorWindow w = CreateInstance<NodeEditorWindow>();
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w.titleContent = new GUIContent("xNode");
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w.wantsMouseMove = true;
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w.Show();
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return w;
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}
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public void Save() {
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if (AssetDatabase.Contains(graph)) {
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EditorUtility.SetDirty(graph);
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AssetDatabase.SaveAssets();
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} else SaveAs();
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}
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public void SaveAs() {
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string path = EditorUtility.SaveFilePanelInProject("Save NodeGraph", "NewNodeGraph", "asset", "");
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if (string.IsNullOrEmpty(path)) return;
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else {
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XNode.NodeGraph existingGraph = AssetDatabase.LoadAssetAtPath<XNode.NodeGraph>(path);
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if (existingGraph != null) AssetDatabase.DeleteAsset(path);
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AssetDatabase.CreateAsset(graph, path);
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EditorUtility.SetDirty(graph);
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AssetDatabase.SaveAssets();
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}
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}
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private void DraggableWindow(int windowID) {
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GUI.DragWindow();
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}
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public Vector2 WindowToGridPosition(Vector2 windowPosition) {
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return (windowPosition - (position.size * 0.5f) - (panOffset / zoom)) * zoom;
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}
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public Vector2 GridToWindowPosition(Vector2 gridPosition) {
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return (position.size * 0.5f) + (panOffset / zoom) + (gridPosition / zoom);
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}
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public Rect GridToWindowRect(Rect gridRect) {
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gridRect.position = GridToWindowPositionNoClipped(gridRect.position);
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return gridRect;
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}
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public Vector2 GridToWindowPositionNoClipped(Vector2 gridPosition) {
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Vector2 center = position.size * 0.5f;
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float xOffset = (center.x * zoom + (panOffset.x + gridPosition.x));
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float yOffset = (center.y * zoom + (panOffset.y + gridPosition.y));
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return new Vector2(xOffset, yOffset);
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}
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public void SelectNode(XNode.Node node) {
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selectedNode = node;
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}
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[OnOpenAsset(0)]
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public static bool OnOpen(int instanceID, int line) {
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XNode.NodeGraph nodeGraph = EditorUtility.InstanceIDToObject(instanceID) as XNode.NodeGraph;
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if (nodeGraph != null) {
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NodeEditorWindow w = Init();
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w.graph = nodeGraph;
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return true;
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}
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return false;
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}
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/// <summary> Repaint all open NodeEditorWindows. </summary>
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public static void RepaintAll() {
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NodeEditorWindow[] windows = Resources.FindObjectsOfTypeAll<NodeEditorWindow>();
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for (int i = 0; i < windows.Length; i++) {
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windows[i].Repaint();
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}
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}
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}
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} |