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xNode/Examples/Nodes/MathNode.cs
2017-09-22 12:46:45 +02:00

27 lines
828 B
C#

using UnityEngine;
[System.Serializable]
public class MathNode : Node {
public enum ValueType { Float, Int }
public enum MathType { Add, Subtract, Multiply, Divide}
public ValueType valueType = ValueType.Float;
public MathType mathType = MathType.Add;
protected override void Init() {
inputs = new NodePort[2];
inputs[0] = CreateNodeInput("A", typeof(float));
inputs[1] = CreateNodeInput("B", typeof(float));
outputs = new NodePort[1];
outputs[0] = CreateNodeOutput("Result", typeof(float));
}
public void OnValidate() {
System.Type type = typeof(int);
if (valueType == ValueType.Float) type = typeof(float);
inputs[0].type = type;
inputs[1].type = type;
outputs[0].type = type;
}
}